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Ainos is a 3-star Dark Soul Weaver support built around buffing and accelerating her team. Her basic attack hits a single enemy with a chance to lower their Defense, and her passive pushes the Combat Readiness of her highest-Attack ally (never herself) at the end of each turn to give the carry extra turns. Her cooldown-4 skill strikes all enemies, then heals every ally for an amount that scales with the target's max Health and grants the whole team Attack Up and Speed Up for 2 turns. In practice she is a tempo-and-offense enabler: she opens fights, speeds up the team's strongest damage dealer, and keeps allies topped off while making them hit harder and faster.

Counters

  • Slow or stall-leaning teams — Her passive constantly pushes her top attacker's Combat Readiness and her ultimate hands the whole team Attack Up and Speed Up for two turns, so she wins the turn race and out-tempos comps that rely on going second or grinding the fight out.
  • High-Defense or bulky front lines — Her basic attack can apply Decrease Defense, and her ultimate softens the whole enemy line at once, helping her carry punch through tanky targets that would otherwise wall a single hit.
  • Damage-over-time and chip pressure — Her cooldown-4 skill heals every ally for a chunk of their max Health, so she absorbs ongoing burn and poke damage and keeps a squishy carry alive long enough to snowball.
  • Control-reliant disruptors — By accelerating her carry's turns and topping the team's Health, she helps allies act before stuns, silences, and other soft control can lock the team down, blunting comps that win by stalling out your rotation.

Countered by

  • Buff strip and dispel — Her value rides on the Attack Up and Speed Up she hands out; an enemy that dispels or steals those buffs erases her offensive payoff and slows the carry she just sped up.
  • Buff-duration cuts and cleanse-around-her — Her team-wide buffs only last 2 turns, so reducing buff duration shrinks her window of impact, and her Decrease Defense on the basic attack is fragile against enemies that clear debuffs.
  • Unhealable and anti-heal effects — Her sustain is a single max-Health-scaling heal on a 4-turn cooldown; an enemy that blocks healing removes her ability to keep the team alive between long cooldowns.
  • Immunity and burst before her cube — With her only AoE and heal locked behind a 4-turn cooldown, a team that shields itself with immunity against her Defense break or simply bursts down her carry early can punish the gap when the cube isn't available.

Skills

S1Silent Fire

Silently shoots the enemy, with a X chance to --decrease Defense-- for 1 turn.

Decrease Defense
Soulburn −10 soulsIncreases effect chance to 100% and decreases Defense of the target for 2 turns.
PManeuver Support

At the end of the turn, increases Combat Readiness of the ally except for the caster with the highest Attack by X.

S3Firepower CubeCD 4

Throws an firepower cube to attack all enemies, before healing all allies and granting increased Attack and Speed for 2 turns. Amount recovered increases proportional to the target's max Health.

Increase AttackIncrease Speed