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All-Rounder Wanda is a 3-star Dark Ranger who works as a single-target archer and disruptor rather than an area attacker. Her basic shot drops one enemy's Combat Readiness and hits harder once that enemy is marked, while her passive periodically marks a random foe so the bonus damage stays online. Her cooldown nuke ignores the target's Effect Resistance and can stun for a turn and cut their Speed, and because she ignores evasion her hits and debuffs land even on dodge-built enemies.

Counters

  • Evasion and dodge builds — She ignores evasion, so her arrows and her stun/Speed-down land cleanly on enemies who rely on dodging to survive.
  • High Effect Resistance bruisers — Her cooldown shot ignores Effect Resistance, forcing the stun and Speed reduction onto sturdy targets that would normally shrug off control.
  • Fast enemies racing to act first — Her basic attack pushes a single enemy's turn gauge backward and her cooldown skill stuns and slows, denying tempo to a key threat that wants to move early.
  • Counterattackers and turn-reactive units — Landing a stun locks one enemy out of acting, shutting off their counters and any abilities that only trigger when they take a turn.

Countered by

  • Cleansers — A cleanse wakes a stunned enemy and wipes the Speed-down, undoing her control before it buys her team a full turn of advantage.
  • Immunity granters — If the target carries immunity, her stun, Speed-down, and Combat Readiness debuff all bounce off, leaving only chip damage.
  • Cooldown timing pressure — Her stun and Speed-cut sit on a four-turn cooldown, so a heal-back or revive between casts lets enemies recover while her hardest hit is unavailable.
  • Multi-target threats — She only hits and controls one enemy at a time, so wide cleave or area teams can overwhelm her team faster than she can lock anyone down.

Skills

S1Weak Point

Shoots an arrow at the enemy, decreasing Combat Readiness by X. When the enemy is --targeted--, increases damage dealt.

PSteady Aim

Has a X chance to --target-- a random enemy for 2 turns at the beginning of each turn.

Target
S3One Shot, One KillCD 4

Attacks the enemy's vital points, with a X chance to --stun-- for 1 turn and --decrease Speed-- for 2 turns.

Stun
Soulburn −20 soulsIgnores Effect Resistance.