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Dingo is a 4-star Fire Warrior built around stacking damage-over-time and sustaining himself while propping up his team. His first skill is a single-target cleaver strike that can apply Bleed for 2 turns and has a 30% chance to launch his second skill as a bonus attack. That second skill hits all enemies, heals him for a portion of the damage dealt, and can add Burn on top of any target that is already bleeding. His third skill is a pure support move: it cleanses every debuff off allies, grants them a Critical Hit Chance buff for 2 turns, and shaves a turn off their cooldowns, with its own cooldown ticking down each time an enemy dies.

Counters

  • Teams that lean on stacked debuffs and crowd control — His third skill cleanses every debuff off the whole party at once, so enemy comps that win by piling on slows, stuns, silences, or other lingering ailments get their setup wiped, while he also hands allies a crit buff and trims their cooldowns to swing momentum back.
  • Squishy backlines and clustered enemy teams — His all-enemy strike heals him as it damages and layers Burn onto anyone already Bleeding, so the more crowded and fragile the enemy team is, the faster his bleed-then-burn damage-over-time eats their health bars.
  • Drawn-out attrition fights — He drains health back from his area attack and his support skill resets cooldowns, so in long grinding fights he keeps recurring damage ticking and his own sustain rolling while the enemy's resources run dry.
  • Targets that try to chip through defensive buffs — His bleed and burn ignore shields-of-stats and keep ticking regardless of armor, pressuring tanky or buffed-up enemies that would otherwise shrug off a single big hit.

Countered by

  • Enemies that cleanse or remove debuffs — His whole damage plan is the Bleed-into-Burn stack on his area skill; anything that strips those ailments off, or shortens their duration, erases his recurring damage before it does meaningful work.
  • Immunity and effect resistance — If targets are shielded from new debuffs or simply resist them, his Bleed never lands, which also blocks the Burn that only triggers on bleeding enemies, leaving him with bare attack damage.
  • Unhealable and anti-heal effects — His sustain comes entirely from absorbing health on his area attack; once that healing is shut off he has no lifesteal to fall back on and folds under sustained pressure.
  • Buff theft and burst before his support comes online — His team crit buff can be stolen and turned against you, and with his big skills on multi-turn cooldowns a fast burst team can drop him or key allies before he can cleanse, buff, and reset cooldowns; he also has no passive to protect himself.
Who counters Dingo? — full guide ›

Skills

S1Prep Ingredients

Attacks the enemy with a cleaver, with a X chance to inflict --bleeding-- for 2 turns. Has a 30% chance to activate Quick Grill as an extra attack.

Bleed
Soulburn −20 soulsGrants an extra turn.
S2Quick GrillCD 4

Attacks all enemies with the Glove Oven, before absorbing some of the damage dealt as Health. When the enemy is inflicted with --bleed--, has a X chance to inflict --burn-- for 2 turns.

Burn
S3Free DinnerCD 6

Provides all allies with a meal, dispelling all debuffs and increasing Critical Hit Chance for 2 turns before decreasing skill cooldowns by 1 turn. Every time an enemy dies, the cooldown for this skill decreases by 1 turn.

Increase Crit Chance