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Free Spirit Tieria is a fast 4-star Light Warrior who wears enemies down with health-scaling axe strikes. Her basic attack hits one target and has a 50% chance to lower its Attack, while her cooldown-5 dash hits one target, lowers its Defense, and grants her own immunity to debuffs for 2 turns if it lands a critical hit. Her one team-wide hit, Energy Wave, comes off a 3-turn cooldown and heals her for part of the damage dealt. Because two of her three skills deal more damage the higher the target's maximum Health, she punishes bulky, high-HP enemies rather than fragile ones.

Counters

  • Tanky, high-Health bruisers and walls — Two of her attacks deal more damage the larger the target's maximum Health, so the same enemies that shrug off normal hits actually take heavier blows from her.
  • Attack- and Defense-reliant threats — Her basic hits can drop an enemy's Attack and her dash drops its Defense for 2 turns, blunting hard-hitting carries and softening durable targets for her own follow-up damage.
  • Drawn-out attrition fights — Energy Wave heals her for a share of the damage it deals across the whole enemy team, letting her stay topped up and outlast slower grind-it-out compositions.
  • Teams that need a debuff she can't be stopped from keeping — A critical hit on her dash makes her immune to debuffs for 2 turns, so she can push through stuns, control, and other status effects aimed at shutting her down during that window.

Countered by

  • Enemies that cleanse or remove debuffs — Her pressure leans on keeping Attack-down and Defense-down stuck on targets; an enemy that scrubs those off neutralizes the setup her damage relies on.
  • Buff strippers — Her only protection is the self-immunity she earns from a critical dash, and that buff can be torn off, leaving her exposed to the control she was trying to ignore.
  • Foes who block debuffs outright — If an enemy can't be debuffed in the first place, her Attack-down and Defense-down do nothing and she loses most of her utility against them.
  • Healing denial and burst before her cooldowns return — Her sustain comes only from Energy Wave's lifesteal on a 3-turn cooldown, so unhealable effects or a fast kill while that skill and her 5-turn dash are down leave her with no recovery or immunity to fall back on.
Who counters Free Spirit Tieria? — full guide ›

Skills

S1Half Slash

Attacks the enemy with an axe, with a 50% chance to --decrease Attack-- for 2 turns. Damage dealt increases proportional to the target's max Health.

Decrease Attack
S2Energy WaveCD 3

Attacks all enemies with condensed energy, and absorbs some of the damage dealt as Health.

S3Pursuit CutCD 5

Dashes towards the enemy to attack, and --decreases Defense-- for 2 turns. A critical hit will grant immunity to the caster for 2 turns. Damage dealt increases proportional to the target's max Health.

ImmunityDecrease Defense
Soulburn −10 soulsIncreases damage dealt.