Furious, a burn-blind crit ranger, is a 4★ Ice Ranger in Epic Seven. Furious's biggest weakness: his pressure comes from the burn and Defense-down he applies; an ally cleanse or a pre-applied immunity wipes or blocks those debuffs and leaves his target untouched. Below are the heroes and team archetypes that counter Furious in RTA, the matchups where Furious struggles most, and how to draft against Furious.
Cleansers and immunity grantors — His pressure comes from the burn and Defense-down he applies; an ally cleanse or a pre-applied immunity wipes or blocks those debuffs and leaves his target untouched.
Buff-stealers and dispellers — His only support is the team Crit Chance buff from Morale Boost, so an enemy that steals or strips buffs removes the one thing he gives his team.
Wide AoE damage teams — Every offensive skill he has hits only a single target, so he can't trade blows with cleave or area attackers who pressure his whole side at once.
Cooldown pressure between his big shots — Both Fatal Bullet and Morale Boost sit on a 4-turn cooldown, and with no passive to fall back on he is limited to a plain single-target shot while they recharge.
How to beat Furious
His pressure comes from the burn and Defense-down he applies; an ally cleanse or a pre-applied immunity wipes or blocks those debuffs and leaves his target untouched.
His only support is the team Crit Chance buff from Morale Boost, so an enemy that steals or strips buffs removes the one thing he gives his team.
Every offensive skill he has hits only a single target, so he can't trade blows with cleave or area attackers who pressure his whole side at once.
Both Fatal Bullet and Morale Boost sit on a 4-turn cooldown, and with no passive to fall back on he is limited to a plain single-target shot while they recharge.
Single squishy targets you want dead — His Fatal Bullet strips one enemy's Defense for 2 turns, which softens a fragile damage dealer so he or a follow-up ally can finish them off.
Dodge-reliant enemies — His aimed shots connect even against heroes built around evasion, so foes who rely on missing your attacks can't escape his fire.
Crit-hungry allied damage dealers — Morale Boost raises the whole team's Critical Hit Chance for 2 turns, letting allies who depend on landing crits hit far more consistently in that window.
Health-stacking bruisers and tanks — His burn deals damage over time for 2 turns, chipping down beefy front-liners that shrug off normal hits.
Furious counters — FAQ
Who counters Furious in Epic Seven?
Lionheart Cermia, Aram, Infinite Horizon Achates and other hard counters counter Furious. His pressure comes from the burn and Defense-down he applies; an ally cleanse or a pre-applied immunity wipes or blocks those debuffs and leaves his target untouched.
What is Furious weak to?
Cleansers and immunity grantors: His pressure comes from the burn and Defense-down he applies; an ally cleanse or a pre-applied immunity wipes or blocks those debuffs and leaves his target untouched. Buff-stealers and dispellers: His only support is the team Crit Chance buff from Morale Boost, so an enemy that steals or strips buffs removes the one thing he gives his team. Wide AoE damage teams: Every offensive skill he has hits only a single target, so he can't trade blows with cleave or area attackers who pressure his whole side at once. Cooldown pressure between his big shots: Both Fatal Bullet and Morale Boost sit on a 4-turn cooldown, and with no passive to fall back on he is limited to a plain single-target shot while they recharge.
What does Furious counter?
Single squishy targets you want dead: His Fatal Bullet strips one enemy's Defense for 2 turns, which softens a fragile damage dealer so he or a follow-up ally can finish them off. Dodge-reliant enemies: His aimed shots connect even against heroes built around evasion, so foes who rely on missing your attacks can't escape his fire. Crit-hungry allied damage dealers: Morale Boost raises the whole team's Critical Hit Chance for 2 turns, letting allies who depend on landing crits hit far more consistently in that window. Health-stacking bruisers and tanks: His burn deals damage over time for 2 turns, chipping down beefy front-liners that shrug off normal hits.