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Godmother is a 3-star Fire Ranger built around single-target attacks and team utility. Her basic shot can mark a single enemy with Target, while her cooldown missile hits one foe and can layer on Decrease Attack and a heavy Miss Chance debuff, blunting that target's damage. Her signature support skill grants increased Speed to the entire team on a long cooldown, and her attacks land reliably thanks to bonus Effectiveness and the ability to ignore evasion. She has no passive and brings no shields or healing, so she is a budget speed-buffer and debuffer rather than a frontline carry.

Counters

  • Dodge-reliant attackers and evasion teams — Her Target mark cuts the marked enemy's Evasion in half, so a dodge-reliant threat she tags becomes far easier for her team to hit.
  • Single hard-hitting bruisers — Her missile stacks Decrease Attack and a strong Miss Chance debuff on one target, cutting that attacker's output and making its strikes whiff.
  • Slower enemy lineups — Her team-wide Speed buff lets allies move first and out-cycle slower compositions, turning a turn-order edge into early kills.
  • Targets she wants the team to focus — The Target debuff from her basic forces a chosen enemy into the crosshairs, helping allies pile onto and remove a priority threat.

Countered by

  • Cleansers and immunity supports — Her value sits entirely in debuffs like Target, Decrease Attack, and Miss Chance; an ally that cleanses them or grants immunity beforehand erases her contribution.
  • Buff removal and stealing — Her one real upside is the team Speed buff, which a dispel, buff steal, or buff-duration cut strips away, leaving her with little else.
  • Wide cleave compositions — Every offensive skill she has is single-target with no passive, so she cannot trade with teams that hit multiple allies at once before she whittles down one enemy.
  • Long cooldown windows — Her missile and her Speed buff sit on three and five-turn cooldowns, so once they are spent she is reduced to a weak basic shot and is easy to outlast.

Skills

S1Gunshot

Shoots the enemy with a pistol, with a X chance to --target-- them for 2 turns.

Target
Soulburn −10 soulsIncreases effect chance to 100%.
S2Rocket LauncherCD 3

Attacks with a powerful missile, before a X chance each to --decreases Hit Chance-- and --Attack-- for 1 turn.

Miss Chance UpDecrease Attack
S3Enhance ManeuverabilityCD 5

Utilizes the power of an enhancement cube, granting all allies increased Speed for 2 turns.

Increase Speed