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Jecht is a 3-star Earth Soul Weaver built as a low-rarity support healer. His main attack is a single-target staff strike with a chance to lower the target's hit chance for one turn, making that enemy likely to miss. His passive has a chance, at the start of each turn, to dispel one debuff from an ally, and his ultimate hits all enemies with wind magic while granting continuous healing to the whole team for two turns. He is a sustain-and-cleanse pick rather than a damage threat.

Counters

  • Teams that lean on debuffs and damage-over-time — His passive can strip a debuff off an ally every turn, and his ultimate's two-turn team heal-over-time outpaces lingering burn and poison ticks, blunting attrition strategies.
  • Hard attackers and single-target nukers — His staff attack can lower an enemy's hit chance for a turn, so a key damage dealer is liable to whiff its big hit, and his ongoing heals patch up whoever does get struck.
  • Control-reliant compositions — By cleansing a debuff from an ally each turn, he can lift effects like silence, slows, or stuns off the team before they snowball, keeping his allies acting.

Countered by

  • Enemies that block healing — His whole value is sustain; an unhealable effect shuts off both the continuous team heal from his ultimate and any incidental recovery, leaving allies to take damage unchecked.
  • Cleanse and debuff removal — His only offensive pressure is the chance-based miss debuff from his basic attack; an enemy cleanser simply removes it, erasing the one disruptive thing he does.
  • Immunity buffs — If foes pre-cast immunity, his hit-chance-down attack never lands, so he is reduced to a pure healer with no way to slow incoming damage.
  • Burst that outpaces heal-over-time — His healing is spread over turns rather than a large instant heal, so a team that bursts an ally down in one round can kill before his continuous healing catches up, and his passive cleanse is only a chance, not guaranteed.

Skills

S1Staff Assault

Attacks with a staff, with a X chance to --decrease Hit Chance-- for 1 turn.

Miss Chance Up
PTailind

X chance to dispel one debuff inflicted on an ally at the beginning of each turn.

S3GaleCD 4

Attacks all enemies with wind magic, granting continuous healing to all allies for 2 turns.

Healing
Soulburn −10 soulsExtends duration of buffs granted by this skill by 1 turn.