‹ All heroes

Judith is a 3-star Fire Thief built around stealth, single-target stuns, and team turn-meter manipulation. Her basic attack strikes one enemy with dual swords and, while she is stealthed, has a chance to stun that target for a turn; she also passively has a chance to slip into stealth for a turn the moment she is hit. Her standout tool is a non-attacking skill on a long cooldown that boosts the Combat Readiness of every ally, granting the team extra turns. She is a single-target unit, not a multi-target attacker, and her stun reliability hinges on being stealthed.

Counters

  • Fragile single targets she can lock down — While stealthed, her dual-sword strike has a chance to stun one enemy for a full turn, letting her neutralize a key threat by denying it a turn before it acts.
  • Slower enemy teams that lose the speed race — Her team-wide Combat Readiness boost pushes all allies forward and grants extra turns, letting her side open first and act repeatedly before a slower lineup gets to move.
  • Single-target attackers that try to focus her down — Her passive gives her a chance to vanish into stealth for a turn the instant she is attacked, making her untargetable to direct single-target hits during that window.

Countered by

  • Cleansers and immunity providers — Her main threat is the stun on her attack; an ally cleansing it off or an immunity buff applied beforehand removes or blocks the stun entirely, leaving her with little disruption.
  • Dispellers and stealth-stripping multi-target hits — Her stealth enables both her stun chance and her survival; dispelling the stealth buff, or striking her with a multi-target attack that ignores stealth, removes her protection and shuts down her stun condition.
  • Burst teams during her long cooldown gap — Her team Combat Readiness push sits on a four-turn cooldown, so once it is spent she offers only single-target chip damage and a conditional stun, giving fast aggressive teams a wide window to overwhelm her.
  • Durable enemies that beat her chance-based stun — The stun only triggers from stealth and only by chance, so tanky or buff-protected enemies can survive an attack that fails to land the stun, leaving her unable to control them.

Skills

S1Vulnerability Exposed

Attacks with dual-wielded swords. When the caster is stealthed, has a X chance to --stun-- the enemy for 1 turn.

StealthStun
PUrgent EvasionCD 1

At the moment the caster is attacked, has a X chance to become stealthed for 1 turn.

Stealth
S3Mark of AccelerationCD 4

Increases the Combat Readiness of all allies by X.

Soulburn −10 soulsGrants an extra turn.