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Khawana is a 4-star Fire Thief built around Speed. Her basic attack hits one target with sharp sickles for a chance to apply two stacks of bleed for 2 turns, while her third skill hits a single enemy for damage that scales with her Speed, strips two of their buffs, stuns them for one turn, and pushes the Combat Readiness of her Fire allies by 20%. Her four-turn second skill is her only multi-target move: it damages all enemies (also Speed-scaling), raises every ally's Attack for 2 turns, and grants Fire allies a one-time skill nullifier, and it gives her an extra turn afterward. With no passive and a soul-burn-hungry kit, she acts as a fast opener who chips with bleed, sets up the team with the buff-strip plus stun, and accelerates a Fire roster.

Counters

  • Buff-stacking and barrier-reliant defenders — Her third skill dispels two of a target's buffs before it lands the stun, so enemies leaning on stacked Attack/Defense buffs, shields, or an invincible/undying-style buff get stripped of those protections and then locked down for a turn.
  • Slower lineups she can move first against — Her damage scales with Speed and her second skill grants her an extra turn, so as a fast opener she can strip, stun, and chip before slower enemies act, and her 20% Combat Readiness push lets the Fire allies behind her pile on while the enemy is still waiting.
  • Targets that crumble to lingering damage — Her sickle attack can apply two bleed effects at once for 2 turns, so health-pool bricks and anyone who relies on staying near full health keep losing health each turn even after she moves on.
  • Fire-elemental allied cores — She fuels a Fire team specifically: every ally gains Attack for 2 turns, and Fire allies additionally get a one-time skill nullifier to shrug off a debuff and a 20% Combat Readiness boost, sharpening a Fire-stacked offense.

Countered by

  • Effect Resistance and immunity — Her stun, bleed, and the value she gets from her single-target dispel-then-stun all depend on the debuff sticking; an enemy under immunity simply ignores the stun, and high Resistance can shrug off the bleed and stun, leaving her with damage but none of the lockdown.
  • Re-buffing and buff-stealing answers — Her control hinges on stripping two buffs, but enemies who steal buffs, instantly re-apply protections, or run their own dispel can undo or out-pace her strip, so the buffs she clears are back before the stun pays off.
  • Cooldown gaps on her control — Her dispel-stun sits on a 5-turn cooldown and her AoE buff/extra-turn skill on 4 turns, so outside those windows she only has a single-target bleed hit; a target that survives the opening turn faces a much weaker Khawana while she waits to come back up.
  • Allies who cleanse the bleed and outlast her — Because her chip relies on bleed ticking over time, an enemy team with cleansing support can wipe the bleed before it matters, and with no passive and a kit that wants soul burn, she has little to fall back on if her control turn is answered.
Who counters Khawana? — full guide ›

Skills

S1Hey There!

Attacks the enemy with sharp sickles, with a X chance each to inflict two --bleeding-- effects for 2 turns.

Bleed
S2Casual IntroductionCD 4

Attacks all enemies with a flame guardian, before increasing Attack of all allies for 2 turns. Grants skill nullifier once to Fire elemental allies. Damage dealt increases proportional to the caster's Speed.

Increase AttackEndure
Soulburn −20 soulsGrants an extra turn.
S3Rough WelcomeCD 5

Attacks the enemy with a flame guardian, dispelling two buffs before --stunning-- for 1 turn. Increases Combat Readiness of Fire elemental allies by 20%. Damage dealt increases proportional to the caster's Speed.