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Kluri is a 3-star Earth Knight built as a defensive single-target tank and disruptor. Her basic attack strikes one enemy, scales its damage off her Defense, and pushes her own turn meter so she acts again sooner. A passive heals her a little at the start of every turn, and her key tool is a 6-turn-cooldown skill that has a chance to provoke a single target for two turns while ignoring the enemy Effect Resistance, forcing that foe to attack her. She locks down one threat at a time and soaks damage rather than hitting many enemies or chaining kills.

Counters

  • Single hard-hitting attackers — Her provoke forces one enemy to attack her for two turns, wasting a big damage dealer against a Defense-scaling, self-healing tank.
  • Slower enemy lineups — Her basic attack boosts her own Combat Readiness, giving her extra turns to re-apply pressure or reach her provoke sooner than opponents who act first.
  • Attrition and poke comps — Her start-of-turn self-heal plus high Defense lets her outlast teams that win through chip damage rather than burst.

Countered by

  • Cleansers — Her disruption hinges on one provoke; an ally who removes debuffs frees the provoked enemy at once, erasing her only control tool until its 6-turn cooldown returns.
  • Effect immunity — Immunity granted to allies blocks her provoke outright; ignoring Effect Resistance does not help, and she is left with only a weak single-target poke.
  • Anti-heal effects — She relies on her every-turn self-heal to tank, so an unhealable debuff shuts that off and lets focused damage break her.
  • Burst and multi-target attackers — Her provoke locks one foe for two turns then sits on a long cooldown, so a second attacker acts freely and wide damage slips past her single-target control.

Skills

S1Light Step

Strikes in the direction of the enemy, increasing Combat Readiness of the caster by X. Damage dealt increases proportional to the caster's Defense.

PMagic Resist

Recovers X Health of the caster at the beginning of every turn.

S3FortitudeCD 6

Has a X chance to --provoke-- the enemy for 2 turns.

Provoke
Soulburn −20 soulsIgnores Effect Resistance.