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Melany is a 3-star Fire Warrior built around crowd control and debuffing rather than raw damage. Her first skill is a single-target hit that always crits and can stun the target for a turn, while her ultimate (on a 5-turn cooldown) strikes the whole enemy team, slowing them and inflicting stigma for 2 turns, which reduces the healing they receive. Her passive gives her a 25% chance to halve incoming damage when attacked and pushes her own Combat Readiness at the end of her turn, letting a slow unit act more often than her speed suggests.

Counters

  • Heal-reliant and sustain teams — Her ultimate hits all enemies with stigma for 2 turns, cutting the healing they receive, so teams that survive by out-healing damage lose much of their recovery for the whole window.
  • Single dangerous threats she can lock down — Her first skill always lands a critical hit and has a chance to stun for a turn, letting her open on or interrupt a key enemy before they can act.
  • Fast enemy teams that race for the first move — Her ultimate slows every enemy while her passive refunds her own Combat Readiness, eroding the opponent's speed advantage and letting her act again sooner.
  • Attackers leaning on chip damage to wear her down — Her passive has a chance to cut incoming damage in half whenever she is attacked, helping her shrug off repeated hits from poking aggressors.

Countered by

  • Cleanse support — Her control and pressure ride entirely on debuffs (stun, the slow, and stigma); a teammate who wipes those debuffs removes both the lockdown and the anti-heal she just applied.
  • Immunity and debuff-blocking buffs — If enemies enter the turn with immunity up, her stun, slow, and stigma simply fail to stick, neutralizing her entire game plan.
  • Burst that ignores the cooldown window — Her team-wide pressure sits on a 5-turn cooldown, so between casts she only has a single-target stun chance; a team that bursts down a target in that gap outpaces her.
  • High-Effectiveness debuffers and her own fragility — She is a slow unit with no built-in defensive stat lead beyond a chance-based damage cut, so a fast resister or heavy-Effectiveness attacker can blow past her passive and land debuffs on her first.

Skills

S1Freeze!

Attacks the enemy, with a X chance to --stun-- for 1 turn.

Stun
Soulburn −10 soulsEffect chance increases by 60% and a successful attack always results in a critical hit.
PAgility

When attacked, has a 25% chance to decrease damage suffered by 50%. When more than one damage reduction effect is granted, only the strongest effect is applied. At the end of the turn, increases Combat Readiness of the caster by X.

S3I'll Blow You Up!CD 5

Attacks all enemies, --decreasing Speed-- and inflicting --stigma-- for 2 turns.

Decrease DodgeStigma (Melany enemy debuff)