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50%Win rate
<0.1%Pick rate
<0.1%Ban rate
<0.1%Pick + ban
6Games
Current season · Champion+

Mui is a 5-star Earth Warrior built as an aggressive, control-heavy attacker who hits the whole enemy team. Her first skill whips a single target with a chance to mark them, while Punishment sends a trained monster at all enemies to stack two bleed effects and a chance to stun. Her ultimate, Grand Finale, drives monsters forward to attack all enemies, strips two buffs from them, and pushes her own Combat Readiness by 30% per critical hit so she can act again quickly. Between her area buff-stripping, repeated bleeds, and stun, she pressures whole teams while denying them their defensive setup.

Counters

  • Teams leaning on buffs to survive — Grand Finale hits everyone and strips two buffs from them, tearing down barriers, attack stacks, and other defensive blessings so a team that depends on staying buffed loses its edge before it can trade.
  • Enemies that need to set up over multiple turns — Her stun and chance to mark targets, plus the self Combat Readiness she gains per critical hit, let her interrupt and act again before slow setup-reliant teams get their engine going.
  • High-health stallers and bleed-vulnerable bricks — Punishment stacks two bleed effects on all enemies for two turns, chipping percentage health every turn, which wears down tanky walls that rely on out-lasting damage rather than dodging it.
  • Damage-over-time and recovery-blocked compositions — Because her bleeds and area pressure tick regardless of how the enemy positions, she keeps grinding through teams that try to win by absorbing or healing through a single burst.

Countered by

  • Cleanse and effect immunity — Her whole pressure plan is debuffs - bleed, stun, and the target mark. An ally cleanser that wipes those off, or an immunity buff applied before she acts, neuters her bleeds and control and leaves only raw hits.
  • Buff protection and buff theft — Grand Finale's two-buff strip is her main answer to buffed teams, but it sits on a six-turn cooldown; enemies who reapply buffs faster than she can strip, or who steal her own attack buff, blunt that window.
  • Out-speeding her opener — She wants to go first and snowball off the Combat Readiness she gains on crits, so a faster enemy that locks her down or bursts her before she lands her area turn shuts the rotation down.
  • Reducing her debuff duration — Her bleed and stun only last one to two turns; shaving that duration shorter makes the damage-over-time and the stun lock barely matter, removing most of her staying pressure.
Who counters Mui? — full guide ›

Skills

S1Lash

Attacks the enemy with a whip, with a X chance to inflict --target-- for 1 turn.

Target
S2PunishmentCD 4

Attacks all enemies by calling upon a trained monster, with a X chance each to inflict two --bleeding-- effects for 2 turns and a X chance to inflict --stun-- for 1 turn.

BleedStun
Soulburn −20 soulsAll skill cooldowns decreased by 2 turns.
S3Grand FinaleCD 6

Drives monsters forward to attack all enemies and dispels two buffs. Increases Combat Readiness of the caster by 30% per critical hit.