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Tieria is a 3-star Fire Warrior built around single-target pressure and team tempo. His basic axe swing hits one enemy and can leave them with a raised miss chance for a turn, while his passive pushes the Combat Readiness of all his allies (but not himself) whenever he lands a successful attack. His big-cooldown skill, Soul Break, strikes a single target for damage scaled to that enemy's maximum Health and immediately grants him an extra turn, though it leans on a Soul charge and rests for several turns between uses.

Counters

  • High-Health tanks and bruisers — Soul Break deals damage proportional to the target's maximum Health, so the chunkier and beefier an enemy is, the harder that hit lands, punishing health-stacked walls that shrug off normal damage.
  • Dodge and evasion-reliant enemies — His axe swing can stamp a raised miss chance on the target, helping his team blank out attackers who lean on getting hit less or dodging key strikes.
  • Slow, setup-hungry teams he can race — His passive pushes the whole team's Combat Readiness on a successful hit, accelerating allies into their turns and stealing tempo from squads that need time to ramp.
  • Single priority targets he can burst with an extra turn — Soul Break grants him an immediate extra turn after the strike, letting him chain follow-up pressure onto one threat rather than waiting for the turn order to come back around.

Countered by

  • Cleanse support — His only real disruption is the miss-chance debuff on one enemy; an ally that wipes debuffs simply scrubs it off and neutralizes that pressure.
  • Immunity and debuff-blocking buffs — If the target is shielded from debuffs, his blind never sticks, stripping him down to plain single-target damage.
  • Wide or multi-target threats — Every offensive tool he has hits only one enemy at a time, so he cannot trade blows with cleavers or area attackers who pressure his whole team at once.
  • Racing him before his payoff comes online — He is naturally slow, his big strike sits on a long cooldown and depends on having a Soul charge ready, so fast teams can act first and deny him the window to land Soul Break.

Skills

S1Demon Cutter

Attacks with an axe, with a X chance to --decrease Hit Chance-- for 1 turn.

Miss Chance Up
PDance of Sands

A successful attack increases the Combat Readiness of all allies except for the caster by X.

S3Soul BreakCD 5

Strikes the enemy, dealing damage proportional to the target's max Health.

Soulburn −20 soulsGrants an extra turn.