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Victorika is a slow 4-star Fire Knight built around tanky bruiser pressure rather than fast kills. Her first skill stabs a single target with her lance and can leave them with reduced Defense for two turns, while her ultimate rushes a single enemy for damage that scales off the target's max Health, making her hit hardest against high-HP bruisers and tanks. The same ultimate grants immunity to her entire team for two turns, and she also has a four-turn area attack that strikes every enemy at once. She has no passive, so all of her value comes from actively rotating these three skills.

Counters

  • Beefy tanks and high-HP bruisers — Her ultimate deals more damage the larger the target's max Health, so the chunkier the wall in front of her, the harder she hits it; her first skill can also peel away part of that Defense to make follow-up damage land for the whole team.
  • Teams that lean on debuffs and crowd control — Her ultimate blankets all allies in immunity for two turns, so an enemy turn meant to land stuns, silences, slows, or a stack of damage-over-time and other debuffs simply bounces off the protected team.
  • Squishy backlines that cluster together — Her four-turn area attack hits every enemy at once, letting her chip down a whole formation instead of trading blows with only one target.

Countered by

  • Enemy cleansers — The Decreased Defense she relies on to amplify her team's damage gets wiped the moment an opposing healer scrubs debuffs off, undoing her setup.
  • Buff strippers — The team-wide immunity she grants from her ultimate can be torn off by an enemy that removes buffs, leaving her allies exposed right after she spent her long cooldown protecting them.
  • Enemies who already run their own immunity — Her Defense-down has a chance to land at best and is fully blocked by a target that is immune, so her core damage setup can whiff against protected foes.
  • Fast burst before she acts — She is slow and has no passive, so her protective immunity only goes up when it is her turn; a quicker opponent can land hard crowd control or open the kill before she ever gets to cast, and both her area attack and ultimate then sit on four-turn cooldowns.
Who counters Victorika? — full guide ›

Skills

S1Hilag's Pride

Attacks the enemy with a lance, with a X chance to inflict --decreased Defense-- for 2 turns.

Decrease Defense
S2Maelstrom WaltzCD 4

Attacks all enemies by infiltrating deep into enemy lines.

Soulburn −10 soulsIncreases damage dealt.
S3Promised GloryCD 4

Attacks the enemy by rushing them down, and grants immunity to all allies for 2 turns. Damage dealt increases proportional to the target's max Health.

Immunity