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Zealot Carmainerose is a Fire Mage who fights one enemy at a time rather than hitting the whole team. Her basic claw drains health back from the damage she deals, and her second skill strikes a single target while shoving their turn gauge backward to deny them their action. Her signature skill attacks one foe, strips every buff off them, locks them out of receiving any new buffs for 2 turns, and also prevents them from being healed, while pumping her own Attack and Defense. She has no passive, runs on two short 4-turn cooldowns, and rewards aggressive single-target pressure that shuts down a buff-reliant carry or sustain piece.

Counters

  • Buff-stacking carries and shielders — Her signature skill dispels every buff on the target and then makes them unbuffable for 2 turns, so a hero that wants to pile on attack, crit, or a barrier gets wiped clean and cannot re-stack while the lockout is up.
  • Healers and self-sustaining bruisers — On top of stripping buffs she applies an unhealable effect, meaning the target's incoming heals and lifesteal stop landing; a hero leaning on recovery to stay alive simply bleeds out under her pressure.
  • Fast openers trying to act first — Her single-target strike drags one enemy's turn gauge backward, robbing a hero who depends on moving early of the tempo it needs to set up or fire its big opening play.
  • Drawn-out single-target duels — Her basic attack steals health from the damage she deals, so against a foe she can isolate and grind down she keeps topping herself off while chipping them away, and her self attack/defense boost makes her sturdier the longer the fight goes.

Countered by

  • Immunity going up before she acts — An immunity buff blocks her unbuffable and unhealable debuffs outright, so the target keeps buffing and healing freely and her main lockout does nothing.
  • Cleanse and buff-duration cutting — An ally cleanse, or an effect that shortens her debuffs, wipes the unbuffable and unhealable she applies, letting the team buff and heal again well before her 2-turn window expires.
  • Being out-tempo'd by full-team threats — She only ever hits one enemy and has no passive, so a team that wipes or bursts multiple heroes at once simply outpaces her one-at-a-time pressure before her short cooldowns come back around.
  • Reliance on stripping then re-debuffing — Her key tools sit on 4-turn cooldowns, so once she has spent her dispel-and-lock and her gauge push, she falls back to a plain single-target attack; an enemy who survives that gap can rebuild buffs and recover.

Skills

S1Vampirism

Claws the enemy, before absorbing some of the damage as Health.

S2Vengeful StrikeCD 4

Attacks the enemy, decreasing Combat Readiness by X.

S3Spiteful AnnihilationCD 4

Attacks the enemy, dispelling all buffs and making them --unable to be buffed-- for 2 turns, before increasing Attack and Defense of the caster for 2 turns.

Increase AttackIncrease DefenseUnbuffable
Soulburn −10 soulsExtends duration of buffs granted by this skill by 1 turn.