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Adin is a 3-star Earth Thief built around denying the enemy team its buffs. Her first skill hits one target and pushes her own Combat Readiness up by 20% so she acts again sooner. Her wide attack strikes every enemy with an 80% chance to make them unable to be buffed for 2 turns, and it hits harder the fewer enemies remain (three or fewer). Her finisher is a single-target multi-hit that grants her Weakness Shared for 2 turns and, on a critical hit, has a chance to lower the target's Defense for 2 turns, ignoring their Effect Resistance to land it.

Counters

  • Teams that rely on stacking buffs — Her wide attack has an 80% chance to make every enemy unable to be buffed for 2 turns, shutting off attack, crit, and speed buffs before a buff-stacking lineup can ramp up.
  • Defensive bruisers and tanks — Her finisher chains hits and, on a critical, can lower the target's Defense for 2 turns while ignoring Effect Resistance, so a high-Defense or high-resist wall is pried open rather than shrugging the debuff off.
  • Small or whittled-down enemy lineups — Her area attack deals more damage the fewer enemies are left (three or fewer), so once a duel or a battle has thinned out she punishes the survivors harder.
  • Slower openers — Her opening strike pushes her own Combat Readiness up 20%, letting her cycle back to apply the unbuffable lockdown before slower enemies establish their setup.

Countered by

  • Cleansers and dispellers — Her main payoff is the unbuffable debuff and her crit Defense break; a unit that cleanses or dispels simply removes them and frees allies to be buffed again.
  • Effect immunity — An enemy with immunity blocks the unbuffable debuff and the Defense break outright, leaving her area attack as plain damage with no lockdown.
  • Buff-duration reduction — Her control only lasts 2 turns; anything that shortens debuff duration cuts the unbuffable window short before it stops a key buffer's turn.
  • Long cooldowns and no passive — The unbuffable area attack is on a 4-turn cooldown and the Defense-break finisher on a 5-turn cooldown, and she has no passive to fall back on, so once both are spent she is left only with her weak single-target opener.

Skills

S1Ankle Cut

Attacks the enemy with a sword, increasing Combat Readiness of the caster by 20%.

S2Blade GustCD 4

Attacks all enemies with a blade gust, with an 80% chance to make them --unable to be buffed-- for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies.

Unbuffable
S3Lightning BoltCD 5

Attacks the enemy repeatedly, granting Weakness Shared to the caster for 2 turns. A critical hit has a X chance to --decrease Defense-- for 2 turns.

Weakness Shared (Adin self-buff)Decrease Defense
Soulburn −20 soulsIgnores Effect Resistance.