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39%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
36Games
Current season · Champion+

Angelic Montmorancy is a 3-star Ice Soul Weaver support whose whole kit is cleansing and healing. Her basic attack hits one enemy and can put it to sleep for a turn, but her real value is on defense: Purification strips one debuff from the entire team and heals any allies that are debuffed for a share of their max Health, while Earnest Prayer removes two debuffs from a single ally, gives a max-Health heal, and grants Immunity for two turns. She has no passive and her heals scale off the target's max Health rather than her own Attack, so she protects rather than carries. Her listed kit also pushes allied turn meter and offers damage reduction, helping the team rotate and survive.

Counters

  • Heavy debuff and damage-over-time teams — Purification wipes a debuff off the whole party every two turns and Earnest Prayer clears two from one ally, so poison, bleed, and stacked ailments get scrubbed before they can grind the team down, and the debuffed allies get healed in the same motion.
  • Control and lock-down comps — Her cleansing answers stuns, silence, and soft control, and Earnest Prayer's two-turn Immunity pre-emptively blocks the next wave of crowd control on a key ally so they keep acting.
  • Defense-shred burst setups — Because her heals scale off the target's max Health rather than her own offense, she keeps topping allies up even against defense-break pressure, and she can sleep the enemy opener for a turn to blunt the initial burst.
  • Drawn-out attrition fights — Constant team-wide cleansing plus max-Health healing, turn-meter pushing, and damage reduction let her team outlast slower grinds where enemies rely on chip damage and recurring ailments.

Countered by

  • Enemies that cleanse or dispel — Her sleep is a single debuff on one target and her support relies on buffs like Immunity staying up; a cleanse removes her sleep instantly and a dispel strips the Immunity she grants, erasing her contribution.
  • Foes carrying their own Immunity — Her only offensive tool is the single-target sleep, so an enemy already under Immunity simply ignores it, leaving her with no way to pressure them.
  • Unhealable inflicted on her team — Almost all of her value is healing; if an opponent makes allies unable to be healed, both Purification and Earnest Prayer lose most of their effect and she is reduced to occasional debuff removal.
  • Fast burst that outpaces her cooldowns — She sits in the slow speed band, Purification is on a two-turn cooldown and Earnest Prayer on three, so a quicker team can blow up a target before she gets to cleanse, heal, or apply Immunity.

Skills

S1Sleep Sorcery

Attacks the enemy with water energy, with a X chance to put them to --sleep-- for 1 turn.

Sleep
S2PurificationCD 2

Dispels one debuff from all allies and recovers Health of allies inflicted with debuffs proportional to the target's max Health

S3Earnest PrayerCD 3

Dispels two debuffs from an ally before recovering Health proportional to the target's max Health and grants immunity for 2 turns.

Immunity
Soulburn −20 soulsEffect is granted to all allies.

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

Preys on

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Falls to

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Marches with