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Claudia is a 3-star Fire Knight built as a single-target protective bruiser. Her basic sword strike can lower an enemy's hit chance, making them miss, while her signature passive turns being targeted into an advantage: whenever the whole team is struck, she retaliates with a piercing counterattack that ignores evasion, weakens the attacker's Attack, and drops a barrier scaling off her own max Health onto the lowest-Health ally (limited to once every two turns). Her third skill grants the entire team immunity to debuffs for two turns on a five-turn cooldown. Overall she is a durable, HP-scaling support-tank who shields allies, pre-empts incoming control, and punishes attackers one target at a time rather than dealing area damage.

Counters

  • All-out attackers who hit the whole team — Her passive only fires when an attack targets every ally, so wide-hitting strikers feed her counterattack for free, eating an Attack-down debuff and handing her team a barrier on the weakest member.
  • Debuff-stacking and control teams — Her team-wide immunity for two turns shrugs off incoming stuns, silences, defense breaks, and other soft control, blanking a turn that relies on landing debuffs to set up a kill.
  • Evasion and dodge-reliant heroes — Her counterattack pierces through the enemy and ignores evasion, so it lands cleanly on heroes who normally survive by dodging.
  • Sustained-damage attackers leaning on big Attack — Her retaliation lowers the attacker's Attack for two turns and the barrier blunts follow-up hits, slowing down bruisers who win through repeated chip damage.

Countered by

  • Cleanse and immunity strippers — Her protective edge is the team immunity buff; an enemy that cleanses it or removes the buff reopens the team to the very stuns and silences she was guarding against.
  • Dispellers — Her HP-scaling barrier and the immunity she grants are buffs that can simply be stripped off, erasing her protection before it absorbs anything.
  • Single-target burst that ignores the all-ally trigger — Her counterattack only activates when an attack hits all allies, so a focused single-target assassin can delete a teammate without ever waking her retaliation, and her immunity is on a five-turn cooldown that cannot cover every threat.
  • Unhealable and anti-shield pressure — Because her support hinges on barriers and protecting low-Health allies, effects that block healing or out-damage the shield bypass her defensive value while she does little offensively on her own.

Skills

S1View Obstruction

Attacks the enemy with a sword, and has a X chance to --decrease Hit Chance-- for 2 turns.

Miss Chance Up
Soulburn −10 soulsIncreases effect chance to 100%.
PSlayer's DeterminationCD 2

Increases Effectiveness by X. When suffering an attack that targets all allies, activates Retaliation against the attacker. Can only be activated once every 2 turns. Retaliation: Pierces through the enemy before attacking, --decreasing Attack-- for 2 turns, and grants a barrier to the ally with the lowest Health for 2 turns. Barrier strength increases proportional to the caster's max Health.

Barrier / ProtectDecrease Attack
S3Indomitable ResolveCD 5

Reaffirms resolve, granting immunity to all allies for 2 turns.

Immunity