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41%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
703Games
Current season · Champion+

Desert Jewel Basar is a five-star Light Soul Weaver support who controls tempo and unwinds enemy defenses through single-target attacks, not team-wide damage. His basic attack strikes one foe with wind for a chance to stun for a turn, then heals the whole team for an amount based on that target max Health. His signature skill blankets every enemy with barrier inversion, strips two buffs from the target, and has a chance to lower its Combat Readiness by 20 percent, granting him an extra turn if that enemy is shielded. His third skill cleanses all debuffs from the entire team and pushes ally Combat Readiness, and while it remains off cooldown he passively gains 30 percent damage reduction when attacked.

Counters

  • Shield and barrier teams — His barrier inversion converts every enemy protective barrier into harm rather than defense, and a shielded target hands him an extra turn, so the more a team leans on barriers the harder he punishes it and the faster he cycles.
  • Buff-stacking and first-mover compositions — Every signature cast strips two buffs from the target and can drop its Combat Readiness by 20 percent, denying enemies both the stacked buffs and the early turn they rely on to open a fight.
  • Health-heavy bruisers and damage-over-time pressure — His team heal scales off the target max Health, so the beefier the enemy he hits the larger the heal returned to his side, while his full-team cleanse wipes poisons, bleeds, and burns from allies before they tick.
  • Crowd-control and lockdown teams — His basic attack can stun a key threat for a turn, and his cleanse plus Combat Readiness push lets allies shake off being controlled and act first, blunting stun and slow strategies.

Countered by

  • Enemies that protect their buffs — His core value is stripping buffs and inverting barriers, so foes whose buffs cannot be removed, or teams that shut down his stripping, leave his signature skill with little impact.
  • Anti-heal pressure — Much of his support is the max-Health team heal on his basic attack, so making his allies unable to be healed removes that sustain and leaves only his cleanse and Combat Readiness tools.
  • Pure focus fire — He attacks one enemy at a time and offers no team-wide damage, so he depends on his damage reduction and heals to survive, and a team that simply bursts him down outpaces his defensive kit.
  • Cooldown and barrier dependence — His 30 percent damage reduction only applies while his cleanse skill is off cooldown, and his extra turn depends on the enemy actually carrying a barrier, so once that skill is spent or the enemy runs no shields his defenses and tempo edge fall away.
Who counters Desert Jewel Basar? — full guide ›

Skills

S1Desert Wind

Attacks the enemy with wind and has a X chance to inflict --stun-- for 1 turn, before recovering Health of all allies proportional to the target’s max Health.

Soulburn −20 soulsIncreases the amount recovered.
S2Desert StormCD 5

With a sandstorm, inflicts barrier inversion on all enemies before dispelling two buffs and a X chance to decrease Combat Readiness by 20%. When the target is granted a barrier, grants an extra turn.

Barrier / Protect
S3Bastet RoarCD 5

Bastet roars, dispelling all debuffs from all allies before increasing Combat Readiness by X. If this skill is not on cooldown, when attacked, grants 30% damage reduction.

Meta web — the hero's place in the meta

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