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Coli is a 4-star Ice Thief built around single-target damage-over-time and disruption, with no passive skill. Her basic attack ambushes one enemy with a 75% chance to steal a buff, and her third skill plants a bleed and a bomb for 2 turns while pushing her own Combat Readiness by 50%. Her second skill cloaks her in stealth for 2 turns and immediately detonates any bleed or bomb on the target. She is especially deadly into Fire enemies, where her third skill ignores their Effect Resistance and grants an extra 50% Combat Readiness.

Counters

  • Fire enemies — Her bomb and bleed skill ignores Effect Resistance against Fire heroes so the debuffs land, and she gains an extra 50 percent Combat Readiness to detonate them.
  • Buff-reliant heroes — Her ambush has a 75 percent chance to steal a buff, peeling protection or boosts off enemies who depend on stacking them.
  • Healing and shield survivors — Her bleed and bomb deal damage on their own and she detonates them at end of turn, spiking through enemies who rely on barriers or healing.
  • Slow or recovering targets — She opens with a steal then self-pushes Combat Readiness 50 percent for an extra turn and stealth, chaining disruption before an enemy stabilizes.

Countered by

  • Cleanse — Removing the bleed and bomb before she detonates them defuses her damage, since her burst needs those debuffs present at end of turn.
  • Effect immunity — An immunity buff blocks the bleed and bomb outright, and outside Fire targets she cannot ignore that protection, leaving only chip damage.
  • Dispel and buff removal — Stripping her 2-turn stealth exposes her again, and her fragile Thief defenses leave little to fall back on once that cover is gone.
  • Burst before she rotates — Her detonation and bomb skills sit on 3 and 5 turn cooldowns with no passive, so a faster team that kills her or her target leaves only a single-target steal.
Who counters Coli? — full guide ›

Skills

S1Ambush

Ambushes the enemy, with a 75% chance to steal one buff.

Soulburn −10 soulsIncreases effect chance to 100% and steals two buffs.
S2Accurate StrikeCD 3

Attacks the enemy with an unseen blade and grants stealth to the caster for 2 turns. At the end of the turn, detonates any --bleeding-- effects and --bombs-- inflicted on the target.

Stealth
S3Baptism of FireCD 5

Attacks the enemy with a dagger and bomb, inflicting --bleeding-- and planting a --bomb-- for 2 turns, before increasing Combat Readiness of the caster by 50%. When the target is a Fire elemental Hero, ignores Effect Resistance and increases Combat Readiness of the caster by an additional 50%.

BleedBomb