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Doris is a 3-star Light Soul Weaver built as a support healer. Her basic attack hits one target with light energy and can inflict a Miss Chance debuff for one turn, while her other two skills are non-attacking support: one heals all allies and grants them continuous healing plus increased Defense for 2 turns (5-turn cooldown), and the other heals a single ally and pushes their Combat Readiness by 35% (3-turn cooldown), with all of her healing scaling off the target's max Health. She has no passive, low Speed, and offers no damage pressure of her own.

Counters

  • Big-health frontliners and tanks — Because her healing scales off each target's maximum Health rather than her own Attack, she keeps high-HP allies topped off effectively, turning sturdy bruisers and tanks into durable walls she can sustain through long fights.
  • Burst and one-shot openers — Her team-wide heal layers continuous healing and increased Defense for two turns, blunting incoming burst, and the single-ally heal-plus-Combat-Readiness push can rush a key ally to act early, helping the team survive and answer an aggressive opener.
  • Evasion and dodge-reliant attackers — Her basic attack can apply a Miss Chance debuff, making a dodge-focused enemy whiff their own hits and undercutting attackers who lean on evasion to avoid retaliation.

Countered by

  • Buff strippers and buff stealers — Her value lives entirely in buffs she grants — continuous healing, increased Defense, and the Combat Readiness push. An enemy that dispels, steals, or shortens those buffs erases her contribution, since she has no way to reapply them off-cooldown.
  • Heal-blockers — An enemy that applies an unhealable effect shuts down both her team heal and her single-target heal at once, leaving her with only a weak single-target attack and no way to sustain allies.
  • Debuff immunity — Granting the enemy immunity neutralizes her only offensive tool, the Miss Chance debuff on her basic attack, so against an immune target she does nothing but chip light damage.
  • Sustained pressure and her own cooldowns — Her strongest heal sits on a 5-turn cooldown and her Combat Readiness push on 3 turns, and with low Speed and no passive she is slow to react; relentless damage that outpaces her cooldowns can overwhelm the team before she can heal again.

Skills

S1Mana Bullet

Attacks with light energy, before a X chance to --decrease Hit Chance-- for 1 turn.

Miss Chance Up
S2Celebration of LightCD 5

Recites the Celebration of Light, recovering the Health of all allies and granting continuous healing and increased Defense for 2 turns. Amount recovered is proportional to the target's max Health.

HealingIncrease Defense
Soulburn −10 soulsExtends duration of buffs granted by this skill by 1 turn.
S3Light CurtainCD 3

Recovers an ally's Health and increases their Combat Readiness by 35% with light magic. Amount recovered is proportional to the target's max Health.