Fenne, a self-injure scaling vampire, is a 5★ Ice Soul Weaver in Epic Seven. Fenne's biggest weakness: her whole safety net is the once-per-battle self-revive; an enemy that blocks or prevents revival removes her second life and lets the next hit finish her for good. Below are the heroes and team archetypes that counter Fenne in RTA, the matchups where Fenne struggles most, and how to draft against Fenne.
Revive denial — Her whole safety net is the once-per-battle self-revive; an enemy that blocks or prevents revival removes her second life and lets the next hit finish her for good.
Buff stripping — Her survival leans on the immunity from Embrace and the barrier from her revive; dispelling those buffs strips her protection and exposes her to the very crowd control and burst she normally ignores.
Heal block — She pays 15% of her Health every time she attacks and relies on her team heal and lifesteal to stay alive; an Unhealable debuff turns her self-damage into a slow suicide with no way to recover.
Single-target output — Every offensive skill hits only one enemy and her hardest follow-up needs her enraged stance plus injury stacks to ramp, so she cannot threaten a whole team at once and can be outpaced by wide damage before she snowballs.
How to beat Fenne
Her whole safety net is the once-per-battle self-revive; an enemy that blocks or prevents revival removes her second life and lets the next hit finish her for good.
Her survival leans on the immunity from Embrace and the barrier from her revive; dispelling those buffs strips her protection and exposes her to the very crowd control and burst she normally ignores.
She pays 15% of her Health every time she attacks and relies on her team heal and lifesteal to stay alive; an Unhealable debuff turns her self-damage into a slow suicide with no way to recover.
Every offensive skill hits only one enemy and her hardest follow-up needs her enraged stance plus injury stacks to ramp, so she cannot threaten a whole team at once and can be outpaced by wide damage before she snowballs.
Dodge and evasion teams — Her attacks ignore the target's chance to evade, so opponents who lean on Dodge to avoid hits cannot slip away from her.
Control and lock-down comps — Her enraged Embrace follow-up grants her immunity for a turn, and her stacked injuries push her Speed up, letting her shrug off stuns, silences and other crowd control that would otherwise pin her down.
Burst assassins trying for a clean kill — Once per battle she survives lethal damage by reviving and immediately gaining a two-turn barrier, so a single big nuke that should kill her instead leaves her standing and shielded.
Grind-it-out attrition fights — She heals the entire team on her main attack and drains health off the enemy with her cooldown strike, and the more injuries she carries the harder she hits, so she snowballs in long damage races.
Fenne counters — FAQ
Who counters Fenne in Epic Seven?
Empyrean Ilynav, Hecate, Bystander Hwayoung and other hard counters counter Fenne. Her whole safety net is the once-per-battle self-revive; an enemy that blocks or prevents revival removes her second life and lets the next hit finish her for good.
What is Fenne weak to?
Revive denial: Her whole safety net is the once-per-battle self-revive; an enemy that blocks or prevents revival removes her second life and lets the next hit finish her for good. Buff stripping: Her survival leans on the immunity from Embrace and the barrier from her revive; dispelling those buffs strips her protection and exposes her to the very crowd control and burst she normally ignores. Heal block: She pays 15% of her Health every time she attacks and relies on her team heal and lifesteal to stay alive; an Unhealable debuff turns her self-damage into a slow suicide with no way to recover. Single-target output: Every offensive skill hits only one enemy and her hardest follow-up needs her enraged stance plus injury stacks to ramp, so she cannot threaten a whole team at once and can be outpaced by wide damage before she snowballs.
What does Fenne counter?
Dodge and evasion teams: Her attacks ignore the target's chance to evade, so opponents who lean on Dodge to avoid hits cannot slip away from her. Control and lock-down comps: Her enraged Embrace follow-up grants her immunity for a turn, and her stacked injuries push her Speed up, letting her shrug off stuns, silences and other crowd control that would otherwise pin her down. Burst assassins trying for a clean kill: Once per battle she survives lethal damage by reviving and immediately gaining a two-turn barrier, so a single big nuke that should kill her instead leaves her standing and shielded. Grind-it-out attrition fights: She heals the entire team on her main attack and drains health off the enemy with her cooldown strike, and the more injuries she carries the harder she hits, so she snowballs in long damage races.