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57%Win rate
0.3%Pick rate
<0.1%Ban rate
0.3%Pick + ban
1,806Games
Current season · Champion+

Dark Corvus is a Dark Warrior bruiser who fights through raw bulk: his damage and self-heal both scale off his own max Health, so the more Health he stacks the harder he hits and the faster he recovers. His basic Shield Bash strikes one enemy, can provoke them for a turn, and heals him, while his ultimate Devil's Descent is a single-target lethal blow that ignores the target's Defense and cannot be critical, and when it kills it inflicts extinction so that enemy cannot be revived. He is immune to stun and shaves his own cooldowns whenever he is attacked (one turn, or two on a critical hit), and he starts every battle with his ultimate ready.

Counters

  • Revive-dependent teams — When his ultimate lands the killing blow, it inflicts extinction on that target, permanently blocking any revive. Comps built around bringing a key unit back from death lose their safety net the moment he finishes someone off.
  • High-Defense walls and tanks — His ultimate ignores the target's Defense entirely and scales off his own max Health rather than Attack, so stacking armor does little to blunt his finishing hit.
  • Stun-reliant control units — He is flat-out immune to stun, so heroes who win by locking him out of a turn cannot keep him down, and every hit he takes actually speeds his cooldowns back up.
  • Single fragile targets he can lock down — Shield Bash can provoke an enemy for a turn, forcing one threat to waste its action attacking him, while he heals back the damage and lines up his lethal ultimate on the unit he wants dead.

Countered by

  • Cleansers — His only debuff is the provoke on Shield Bash. An ally cleanse removes it immediately, freeing the controlled enemy to act normally and erasing the only crowd control he brings.
  • Immunity grantors — A unit that hands out immunity before he acts stops his provoke from ever landing, neutralizing his lockdown before it begins.
  • Unhealable applier — His sustain leans entirely on healing off his max Health from Shield Bash. An enemy that blocks healing shuts that recovery off, leaving him to grind down with no way to top himself back up.
  • Burst before the ultimate — His big payoff sits on an eight-turn ultimate, and outside of it he is a slow, single-target attacker with no team protection. Fast teams that focus and delete him, or that out-pace his one-target damage, beat him before he can swing the lethal blow.
Who counters Dark Corvus? — full guide ›

Draft-warping mechanic

  • Dark Corvus denies revives — a revive or immortality pick is dead against this team.

Skills

S1Shield Bash

Attacks the enemy with a shield, with a X chance to --provoke-- for 1 turn, before recovering the caster's Health. Damage dealt and amount recovered increase proportional to the caster's max Health.

Provoke
PRuin's Advent

Immune to --stun--. At the moment the caster is attacked, the caster has a X chance of their skill cooldown being decreased by 1 turn, or 2 turns in the case of a critical hit.

S3Devil's DescentCD 8

Attacks the enemy with a lethal hit. When the target is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit or a heavy blow. Begins the first battle with full skill cooldown count.

Soulburn −10 soulsIncreases damage dealt.

Meta web — the hero's place in the meta

Loading the meta web…

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Matchups — from live RTA match data

Preys on

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Falls to

AmidAmid27%Empyrean IlynavEmpyrean Ilynav34%BelianBelian37%Monarch of the Sword IseriaMonarch of the Sword Iseria37%Disciplinary Prefect AriaDisciplinary Prefect Aria38%

Marches with

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