General Purrgis, a reactive cr-push warrior, is a 4★ Light Warrior in Epic Seven. General Purrgis's biggest weakness: his value leans heavily on landing provoke and stun; an enemy under an immunity buff or with high resistance shrugs off the crowd control and leaves only his damage. Below are the heroes and team archetypes that counter General Purrgis in RTA, the matchups where General Purrgis struggles most, and how to draft against General Purrgis.
Effect resistance and immunity — His value leans heavily on landing provoke and stun; an enemy under an immunity buff or with high resistance shrugs off the crowd control and leaves only his damage.
Cleanse and buff-duration shortening — Allies that cleanse the provoke or stun, or cut its duration, free the locked-down target almost immediately and waste his control.
Slow turn order and the long cooldown — He acts late and his team-wide stun sits on a six-turn cooldown, so fast enemies can act first and a wide burst can punish him before the charge comes back up.
Anti-buff and anti-heal counters — His real team contribution is the Combat Readiness his passive grants allies when he is hit; control or anti-buff-debuff effects that stop that readiness support blunt his utility.
How to beat General Purrgis
His value leans heavily on landing provoke and stun; an enemy under an immunity buff or with high resistance shrugs off the crowd control and leaves only his damage.
Allies that cleanse the provoke or stun, or cut its duration, free the locked-down target almost immediately and waste his control.
He acts late and his team-wide stun sits on a six-turn cooldown, so fast enemies can act first and a wide burst can punish him before the charge comes back up.
His real team contribution is the Combat Readiness his passive grants allies when he is hit; control or anti-buff-debuff effects that stop that readiness support blunt his utility.
Squishy backline damage dealers caught in his charge — His charge hits the whole enemy team and can stun all of them for a turn, denying turns to fragile carries who need to act first.
Single dangerous attackers he can lock down — His basic attack can provoke one enemy for a turn, forcing a key threat to waste its turn auto-attacking him instead of using its skills.
Enemies racing him on turn order — His passive pushes the combat readiness of all allies whenever he is hit, so his team out-cycles opponents that rely on getting ahead in the turn order.
Hard-hitting teams in a slugfest — His damage scales with his own max Health, so a tanky build lets him keep dealing meaningful damage while surviving heavy incoming hits.
General Purrgis counters — FAQ
Who counters General Purrgis in Epic Seven?
Lady of the Scales, Perfumer Byblis, Ruele of Light and other hard counters counter General Purrgis. His value leans heavily on landing provoke and stun; an enemy under an immunity buff or with high resistance shrugs off the crowd control and leaves only his damage.
What is General Purrgis weak to?
Effect resistance and immunity: His value leans heavily on landing provoke and stun; an enemy under an immunity buff or with high resistance shrugs off the crowd control and leaves only his damage. Cleanse and buff-duration shortening: Allies that cleanse the provoke or stun, or cut its duration, free the locked-down target almost immediately and waste his control. Slow turn order and the long cooldown: He acts late and his team-wide stun sits on a six-turn cooldown, so fast enemies can act first and a wide burst can punish him before the charge comes back up. Anti-buff and anti-heal counters: His real team contribution is the Combat Readiness his passive grants allies when he is hit; control or anti-buff-debuff effects that stop that readiness support blunt his utility.
What does General Purrgis counter?
Squishy backline damage dealers caught in his charge: His charge hits the whole enemy team and can stun all of them for a turn, denying turns to fragile carries who need to act first. Single dangerous attackers he can lock down: His basic attack can provoke one enemy for a turn, forcing a key threat to waste its turn auto-attacking him instead of using its skills. Enemies racing him on turn order: His passive pushes the combat readiness of all allies whenever he is hit, so his team out-cycles opponents that rely on getting ahead in the turn order. Hard-hitting teams in a slugfest: His damage scales with his own max Health, so a tanky build lets him keep dealing meaningful damage while surviving heavy incoming hits.