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53%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
15Games
Current season · Champion+

General Purrgis is a 4-star Light Warrior bruiser-controller whose damage scales off his own max Health. His basic attack hits one target and can provoke it for a turn, while his 6-turn skill orders a charge that strikes every enemy and can stun them all for a turn. His passive triggers when he is attacked, pushing the combat readiness of every ally so the team gets extra turns, and his AoE skill also reduces its own cooldown so he can repeat the stun more often. Built tanky, he soaks hits, locks down a key threat with provoke, and disrupts the enemy team with a wide stun.

Counters

  • Squishy backline damage dealers caught in his charge — His charge hits the whole enemy team and can stun all of them for a turn, denying turns to fragile carries who need to act first.
  • Single dangerous attackers he can lock down — His basic attack can provoke one enemy for a turn, forcing a key threat to waste its turn auto-attacking him instead of using its skills.
  • Enemies racing him on turn order — His passive pushes the combat readiness of all allies whenever he is hit, so his team out-cycles opponents that rely on getting ahead in the turn order.
  • Hard-hitting teams in a slugfest — His damage scales with his own max Health, so a tanky build lets him keep dealing meaningful damage while surviving heavy incoming hits.

Countered by

  • Effect resistance and immunity — His value leans heavily on landing provoke and stun; an enemy under an immunity buff or with high resistance shrugs off the crowd control and leaves only his damage.
  • Cleanse and buff-duration shortening — Allies that cleanse the provoke or stun, or cut its duration, free the locked-down target almost immediately and waste his control.
  • Slow turn order and the long cooldown — He acts late and his team-wide stun sits on a six-turn cooldown, so fast enemies can act first and a wide burst can punish him before the charge comes back up.
  • Anti-buff and anti-heal counters — His real team contribution is the Combat Readiness his passive grants allies when he is hit; control or anti-buff-debuff effects that stop that readiness support blunt his utility.
Who counters General Purrgis? — full guide ›

Skills

S1Heroic Strike

Attacks the enemy with a great sword, with a X chance to inflict --provoke-- for 1 turn. Damage dealt increases proportional to the caster's max Health.

Provoke
PSpearhead

After being attacked, increases Combat Readiness of all allies by X.

S3Command to ChargeCD 6

Attacks all enemies by giving the order to charge, and has a X chance to inflict --stun-- for 1 turn. Damage dealt increases proportional to the caster's max Health.

Stun
Soulburn −10 soulsSkill cooldown is decreased by 2 turns.