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Iseria is a 5-star Earth Ranger built around enabling a single allied attacker and tearing down a priority enemy. Her signature skill, Oathkeeper, instantly resets one ally's skill cooldown and hands that ally a Greater Attack buff, letting your main damage dealer fire its strongest hit twice in quick succession; this skill ignores cooldown manipulation, so it can't be locked out. Her S3, Full Bloom, is a single-target nuke that strips all of one enemy's buffs, then makes that target Unbuffable and lowers its Defense for 2 turns. Her basic attack also has a chance to apply Defense Down, so everything she does is focused on one enemy at a time rather than the whole team.

Counters

  • Heroes propped up by buffs or shields — Full Bloom dispels every buff on its target and then locks the enemy as Unbuffable for 2 turns, so a unit relying on stacked attack buffs, an immunity buff, or a protective barrier loses those layers and cannot simply re-apply them on its next turn.
  • Defensive bruisers and tanky targets — Both her basic attack and Full Bloom apply Decrease Defense, so a high-Defense wall takes far more damage from Iseria and from the ally she empowers, eroding the survivability that target depends on.
  • Slow or one-shot allied carries — Oathkeeper resets an ally's cooldown and grants Greater Attack, letting a strong nuker land its biggest skill again immediately at boosted damage; against an enemy that survived the first hit, the second empowered strike often finishes the job.
  • Hard-to-kill front-liners that must be opened first — Stripping buffs, denying re-buffing, and shredding Defense on a single priority target sets up your team to burst down a key threat before it can stabilize, since the Unbuffable window stops it from refreshing its defenses or healing into fresh buffs.

Countered by

  • Effect resistance and immunity — Her value lives in debuffs, namely Defense Down and Unbuffable. A target that resists the application, or that holds an immunity buff before Full Bloom lands, shrugs off the lockdown and keeps its protections intact.
  • Cleansing and debuff-shortening support — Because she works one enemy at a time, an enemy healer or supporter that cleanses the Unbuffable and Defense Down, or shortens their duration, undoes her setup before your follow-up arrives.
  • Long cooldowns on her key skills — Oathkeeper has a 6-turn cooldown and Full Bloom a 5-turn cooldown, so she can only enable an ally or perform her buff-strip every several turns; between uses she has little to offer but a single-target basic, leaving gaps a fast team can exploit.
  • Single-target reach against wide teams — She affects only one enemy at a time and has no passive, so against a team that spreads its buffs and threats across multiple units she can neutralize just one of them, leaving the rest free to act.
Who counters Iseria? — full guide ›

Skills

S1Refined Flower

Throws swords at the enemy, with a X chance to --decrease Defense-- for 2 turns.

Decrease Defense
Soulburn −10 soulsIncreases effect chance by 50% and increases damage dealt. Does not trigger a Dual Attack.
S2OathkeeperCD 6

Resets skill cooldown of an ally except for the caster and grants increased Attack (Greater) for 2 turns with light energy. This skill is unaffected by cooldown increase and decrease effects.

Increase Attack (Greater)
S3Full BloomCD 5

Attacks the enemy with a giant Magic Sword, dispelling all buffs, before making them --unable to be buffed-- and --decreasing Defense-- for 2 turns.

Decrease DefenseUnbuffable