Judge Kise

Who Counters Judge Kise in Epic Seven?

Light Light · Warrior · 5★ · 51% RTA win rate

Judge Kise, a aoe dispel cd-push warrior, is a 5★ Light Warrior in Epic Seven. Judge Kise's biggest weakness: if foes enter her turn under Immunity, the Miss Chance Up and Defense Down from End of Evil are blocked outright, leaving her with only the one-time dispel and reducing her to plain area damage. Below are the heroes and team archetypes that counter Judge Kise in RTA, the matchups where Judge Kise struggles most, and how to draft against Judge Kise.

Best counters to Judge Kise

  • Enemy Immunity going up first — If foes enter her turn under Immunity, the Miss Chance Up and Defense Down from End of Evil are blocked outright, leaving her with only the one-time dispel and reducing her to plain area damage.
  • Cleansers and re-buffers — A teammate who cleanses or instantly re-applies buffs after her area skill resets what she just stripped, and since both her control skills sit on long cooldowns she can't immediately strip again.
  • Long cooldown windows — Her dispel, cooldown push, and self Combat Readiness all live on her two 5-turn skills; once they're spent she falls back to a single-target basic, so racing her or surviving the opener leaves her with little follow-up.
  • Outspeeding her opener — She wants to act first to strip buffs and delay the enemy before they set up; a faster team that buffs, bursts, or locks her down before her turn denies the entire pre-emptive plan her kit is built around.

How to beat Judge Kise

  1. If foes enter her turn under Immunity, the Miss Chance Up and Defense Down from End of Evil are blocked outright, leaving her with only the one-time dispel and reducing her to plain area damage.
  2. A teammate who cleanses or instantly re-applies buffs after her area skill resets what she just stripped, and since both her control skills sit on long cooldowns she can't immediately strip again.
  3. Her dispel, cooldown push, and self Combat Readiness all live on her two 5-turn skills; once they're spent she falls back to a single-target basic, so racing her or surviving the opener leaves her with little follow-up.
  4. She wants to act first to strip buffs and delay the enemy before they set up; a faster team that buffs, bursts, or locks her down before her turn denies the entire pre-emptive plan her kit is built around.

What Judge Kise counters

  • Buff-stacked and shielded teams — End of Evil dispels all buffs off the entire enemy team before it deals damage, peeling away barriers, attack and defense boosts, and other layered buffs so the rest of her hits and her allies land clean.
  • Counterattack and invincibility/immortal walls — Her area nuke cannot be counterattacked, so it pokes counter-reliant tanks safely, and by stripping invincibility, damage reduction, and undying buffs first she removes the protection those defensive units lean on.
  • Cooldown-dependent threats — Wave of Light adds a full turn to every enemy's skill cooldowns, stalling revives, big-hit ultimates, and recovery skills; because it raises cooldowns rather than applying a debuff, it can't simply be cleansed off.
  • Dodge and tanky bruisers — Her chase debuffs lower enemy Defense and pile on Miss Chance Up, and her basic scythe ignores a fifth of the target's Defense, so high-defense or evasion-leaning enemies still take meaningful damage and whiff their own attacks.

Judge Kise counters — FAQ

Who counters Judge Kise in Epic Seven?

Notos, Swift Flagbearer Sigret, Witch of the Mere Tenebria and other hard counters counter Judge Kise. If foes enter her turn under Immunity, the Miss Chance Up and Defense Down from End of Evil are blocked outright, leaving her with only the one-time dispel and reducing her to plain area damage.

What is Judge Kise weak to?

Enemy Immunity going up first: If foes enter her turn under Immunity, the Miss Chance Up and Defense Down from End of Evil are blocked outright, leaving her with only the one-time dispel and reducing her to plain area damage. Cleansers and re-buffers: A teammate who cleanses or instantly re-applies buffs after her area skill resets what she just stripped, and since both her control skills sit on long cooldowns she can't immediately strip again. Long cooldown windows: Her dispel, cooldown push, and self Combat Readiness all live on her two 5-turn skills; once they're spent she falls back to a single-target basic, so racing her or surviving the opener leaves her with little follow-up. Outspeeding her opener: She wants to act first to strip buffs and delay the enemy before they set up; a faster team that buffs, bursts, or locks her down before her turn denies the entire pre-emptive plan her kit is built around.

What does Judge Kise counter?

Buff-stacked and shielded teams: End of Evil dispels all buffs off the entire enemy team before it deals damage, peeling away barriers, attack and defense boosts, and other layered buffs so the rest of her hits and her allies land clean. Counterattack and invincibility/immortal walls: Her area nuke cannot be counterattacked, so it pokes counter-reliant tanks safely, and by stripping invincibility, damage reduction, and undying buffs first she removes the protection those defensive units lean on. Cooldown-dependent threats: Wave of Light adds a full turn to every enemy's skill cooldowns, stalling revives, big-hit ultimates, and recovery skills; because it raises cooldowns rather than applying a debuff, it can't simply be cleansed off. Dodge and tanky bruisers: Her chase debuffs lower enemy Defense and pile on Miss Chance Up, and her basic scythe ignores a fifth of the target's Defense, so high-defense or evasion-leaning enemies still take meaningful damage and whiff their own attacks.

› Full Judge Kise guide — kit, builds, stats & the meta web