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59%Win rate
16%Pick rate
10%Ban rate
26%Pick + ban
111,688Games
Current season · Champion+

School Nurse Yulha is a Dark Thief support who keeps one ally alive and ahead in the turn order. Her passive gains Attack based on her max Health at the start of battle, then every ally turn it dispels one debuff from that ally and heals them from her own max Health, so she becomes more durable the more she is geared for bulk. Her big skill fully heals a single ally, strips every debuff off them, grants superhumanization for 3 turns, and pushes their Combat Readiness by 50%, and it can't be slowed or sped by cooldown manipulation. Offensively she stays single-target: her scalpel attack plants two bleeds and immediately detonates the target's bleeds for extra burst.

Counters

  • Debuff-and-control teams — Her passive cleanses a debuff from an ally every single turn, and her ultimate wipes all debuffs off the chosen ally at once, so stacking poisons, bleeds, defense breaks, silences, stuns, or other control on her protected carry rarely sticks long enough to matter.
  • Burst assassins racing to delete one target — Her ultimate full-heals an ally, hands them a 3-turn superhumanization buff, and shoves their Combat Readiness up 50%, so a hero an enemy is trying to focus down survives the hit and immediately acts again, denying the kill.
  • Cooldown-stalling control teams — Her revive-and-rescue ultimate is explicitly unaffected by cooldown increase effects, so heroes who try to lock down her big save by extending its cooldown simply can't, keeping her emergency button reliable.
  • Bleed-vulnerable front lines — Her scalpel skill applies two bleeds and then detonates all bleeds on the target the same turn, turning sustained damage-over-time into instant burst against bulky single targets.

Countered by

  • Unhealable inflicters — Her entire value is healing one ally every turn and full-recovering them on her ultimate; an enemy that applies unhealable shuts that sustain off and lets the carry get worn down.
  • Buff strippers and dispellers — She protects an ally with a barrier and a Superhumanization buff; the barrier can be dispelled, but Superhumanization is undispellable, so push through it or out-tempo the window.
  • Buff blockers and immunity setters — Much of her kit is granting buffs, the CR push, and superhumanization to a target; effects that block buffs from landing or pre-emptive immunity walls stop her from setting up the ally she's trying to save.
  • Focused burst that ignores her single-target rescue — She can only protect, heal, and CR-push one ally at a time on a long 7-turn cooldown, so a team that opens with wide pressure or kills a second threat she didn't cover slips past her one-target safety net.
Who counters School Nurse Yulha? — full guide ›

Skills

S1This'll Sting!

Attacks the enemy with a scalpel, with a X chance to inflict two --bleeding-- effects for 2 turns. At the end of the turn, detonates bleeding effects inflicted on the target,

Bleed
Soulburn −10 soulsGrants an extra attack with the same skill
PThere, It'll Feel Better

At the start of the first battle, increases Attack proportional to max Health. At the start of an ally's turn, dispels one debuff from the target and recovers Health proportional to the caster's max Health.

Barrier / Protect
S3It's Time to Be Reborn!CD 7

Dispels all debuffs from an ally except for the caster before fully recovering Health. Grants superhumanization to the target for 3 turns and increases Combat Readiness by 50%. This skill is unaffected by cooldown increase and decrease effects.

Superhumanization (School Nurse Yulha ally buff)

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

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