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Nemunas is a 3-star Fire Ranger built around tempo control rather than raw damage. Every basic attack pushes one enemy's turn gauge backward, and her Shock Arrow knocks a target's Combat Readiness back another 30%, blinds them so their next attack is likely to miss for two turns, and hits harder the more max Health the target has. Her third skill is a pure support move on a five-turn cooldown that boosts the whole team's Attack and cleanses one debuff off allies. She is strictly a single-target hero, so all her pressure lands on one enemy at a time.

Counters

  • Bulky, high-Health frontliners — Shock Arrow scales its damage off the target's maximum Health, so beefy tanks and bruisers that ignore most other rangers take meaningful chunks from her.
  • Turn-greedy threats that want to act first — Both her basic attack and Shock Arrow drag a single enemy's turn gauge backward, denying a fast carry its opening move or stalling a unit that relies on going first.
  • Single hard-hitting attackers — Her blind makes a target's next strike likely to miss for two turns, so a damage dealer she tags is liable to whiff a key hit.
  • Teams that lean on debuff pressure — Her allies-wide cleanse strips a debuff off the team each cast, undoing one piece of an opponent's stun, silence, defense break, or damage-over-time setup while her Attack buff pushes her own side forward.

Countered by

  • Enemies that cleanse or are immune to debuffs — Her whole kit is debuff-based; an effect that wipes the blind, or an immunity buff that blocks it outright, removes both her miss-chance pressure with nothing left over.
  • Buff stealing and dispel — Her one team-wide payoff is the Attack buff from her third skill; an enemy that steals or dispels it turns her offensive support against her or simply erases it.
  • Buff-duration shortening — The Attack buff and her control windows are short-lived already, and an opponent that cuts buff duration shrinks the value of the one buff she provides.
  • Race-the-cooldown pressure — Her control and support both sit on five-turn cooldowns and she has no passive, so between casts she is just a single-target attacker with low damage, vulnerable to teams that out-tempo her down turns.

Skills

S1Cover Fire

Decreases enemy's Combat Readiness by X after attacking them.

S2Shock ArrowCD 5

Powerfully shoots an arrow at the enemy, --decreasing Hit Chance-- for 2 turns and Combat Readiness by 30%. Damage dealt increases proportional to the enemy's max Health.

Miss Chance Up
Soulburn −10 soulsIncreases damage dealt.
S3A Girl's DeterminationCD 5

Encourages all allies, dispelling one debuff.