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61%Win rate
9%Pick rate
49%Ban rate
58%Pick + ban
64,734Games
Current season · Champion+

Notos is a Light Knight bruiser who fights as a single-target HP-scaling brawler, with all of his damage growing the more max Health he stacks. His first skill hits one enemy and has a 75% chance to lower their Defense for a turn, and on his passive he is completely immune to Combat Readiness pushes and pulls. His signature move grants himself the God of Battle stance for three turns, fully heals him, and transforms the battlefield into the Sanctuary of Battle, where every hero on both sides becomes immune to all buffs and debuffs; while in stance his attacks gain extra Health-based damage. He starts the battle with all cooldowns ready, so he can open with that stance immediately.

Counters

  • Buff-reliant and debuff-reliant teams — His Sanctuary of Battle field makes every hero immune to all buffs and debuffs, so enemies who depend on stacking attack/crit buffs or landing control debuffs lose their entire game plan while it is active.
  • Combat Readiness manipulators — His passive makes him unaffected by Combat Readiness increase and decrease, so speed-control and turn-stealing strategies cannot push, pull, or stun-lock him out of his turns.
  • High-Defense walls — His attacks scale off his own max Health rather than raw Attack and his first skill has a 75% chance to cut a target's Defense, letting him chip through tanky frontliners that shrug off normal damage dealers.
  • Burst that fails to kill him — His signature skill fully recovers his Health on an open cooldown and his huge HP pool fuels both survival and damage, so attackers who can't finish him in one window let him heal back to full and keep swinging.

Countered by

  • Defense-down cleansing or immunity — His pressure leans on the 75% Decrease Defense from his first skill; allies who cleanse that debuff or pre-apply immunity remove the bonus damage it enables, leaving only his raw Health-based hits.
  • Anti-heal effects — His sustain hinges on the full heal tied to his stance skill; an unhealable debuff landed before he casts it shuts off that recovery and lets accumulated damage stick.
  • Long cooldown windows — His full heal and stance refresh sit on an eight-turn cooldown, so after the first cast there is a long gap where he has no on-demand healing and can be focused down before it returns.
  • Slow single-target offense — He attacks only one enemy at a time and acts on the slow side, so wide AoE teams and faster openers can out-tempo him and spread damage he can never match with single hits.
Who counters Notos? — full guide ›

Draft-warping mechanic

  • Notos nullifies ALL buffs & debuffs while the aura is up — buffers, debuffers and buff-reliant carries (damage-nullify / invincibility / immortality kits) are wasted on this team. Pair with self-sufficient HP-scalers and bruisers.

Skills

S1Divinity Release

(Notos) Attacks the enemy with divinity and has a 75% chance to inflict --decreased Defense-- for 1 turn. Damage dealt increases proportional to the caster’s max Health. (God of Battle) Attacks the enemy and deals additional damage proportional to the caster’s max Health. Damage dealt increases proportional to the caster’s max Health.

Decrease Defense
PBlaze of BattleCD 2

(Notos) Unaffected by Combat Readiness increase and decrease effects. (God of Battle) Attacks the enemy with transcendent power. Damage dealt increases proportional to the caster's max Health.

Soulburn −10 soulsIncreases damage dealt.
S3God’s MightCD 8

Grants God of Battle to the caster for 3 turns and fully recovers Health. While God of Battle is maintained, changes the battlefield into the Sanctuary of Battle. Begins the first battle with a full skill cooldown count. Sanctuary of Battle In the Sanctuary of Battle, all Heroes are immune to buffs and debuffs.

God of Battle (Notos stance)

Meta web — the hero's place in the meta

Loading the meta web…

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