Ray

Who Counters Ray in Epic Seven?

Earth Earth · Soul Weaver · 5★

Ray, a team-immunity barrier healer, is a 5★ Earth Soul Weaver in Epic Seven. Ray's biggest weakness: his protection is all buff-based: a barrier on the team and immunity. An enemy that steals those buffs both removes Ray's defenses and turns his immunity against his own side, gutting his entire kit. Below are the heroes and team archetypes that counter Ray in RTA, the matchups where Ray struggles most, and how to draft against Ray.

Best counters to Ray

  • Buff stealing — His protection is all buff-based: a barrier on the team and immunity. An enemy that steals those buffs both removes Ray's defenses and turns his immunity against his own side, gutting his entire kit.
  • Buff strip and shortened buff duration — His barrier and immunity can be dispelled or burned down before they expire, and with no passive to reapply them he must wait out cooldowns (3 turns for the barrier, 5 for the cleanse-heal) with nothing to protect the team in between.
  • Unhealable application — Invigorate's max-Health heal is a core part of his sustain; an enemy that applies an effect blocking healing shuts off that recovery entirely, leaving the team without its lifeline.
  • Sustained pressure that outlasts cooldowns — His strongest protection is on long cooldowns and his own offense is just a single-target poke, so a team that keeps applying pressure every turn can grind the allies down during the gaps when his barrier and cleanse aren't available.

How to beat Ray

  1. His protection is all buff-based: a barrier on the team and immunity. An enemy that steals those buffs both removes Ray's defenses and turns his immunity against his own side, gutting his entire kit.
  2. His barrier and immunity can be dispelled or burned down before they expire, and with no passive to reapply them he must wait out cooldowns (3 turns for the barrier, 5 for the cleanse-heal) with nothing to protect the team in between.
  3. Invigorate's max-Health heal is a core part of his sustain; an enemy that applies an effect blocking healing shuts off that recovery entirely, leaving the team without its lifeline.
  4. His strongest protection is on long cooldowns and his own offense is just a single-target poke, so a team that keeps applying pressure every turn can grind the allies down during the gaps when his barrier and cleanse aren't available.

What Ray counters

  • Debuff-stacking and damage-over-time teams — Invigorate cleanses every debuff from all allies at once and follows up with immunity for 2 turns, wiping out stacked poisons, burns, and bleeds and blocking the next wave before it can land.
  • Crowd-control and lockdown comps — His full-team cleanse plus 2-turn immunity frees allies from stuns, silence, and slows and prevents fresh control from sticking while immunity holds, keeping the team able to act.
  • Defense-shred burst openers — The all-ally barrier scaled to each target's max Health soaks the opening hit, and the max-Health team heal restores the chip damage, so burst openers that rely on a defense break struggle to convert into a kill.
  • Big-Health bruisers and tanks — Because both his protection and his attack scale off max Health rather than Attack, his support stays effective against beefy frontlines, and his single-target hit also cleanses a debuff off an ally each time he attacks.

Ray counters — FAQ

Who counters Ray in Epic Seven?

Boss Arunka, Frieren, Rinak and other hard counters counter Ray. His protection is all buff-based: a barrier on the team and immunity. An enemy that steals those buffs both removes Ray's defenses and turns his immunity against his own side, gutting his entire kit.

What is Ray weak to?

Buff stealing: His protection is all buff-based: a barrier on the team and immunity. An enemy that steals those buffs both removes Ray's defenses and turns his immunity against his own side, gutting his entire kit. Buff strip and shortened buff duration: His barrier and immunity can be dispelled or burned down before they expire, and with no passive to reapply them he must wait out cooldowns (3 turns for the barrier, 5 for the cleanse-heal) with nothing to protect the team in between. Unhealable application: Invigorate's max-Health heal is a core part of his sustain; an enemy that applies an effect blocking healing shuts off that recovery entirely, leaving the team without its lifeline. Sustained pressure that outlasts cooldowns: His strongest protection is on long cooldowns and his own offense is just a single-target poke, so a team that keeps applying pressure every turn can grind the allies down during the gaps when his barrier and cleanse aren't available.

What does Ray counter?

Debuff-stacking and damage-over-time teams: Invigorate cleanses every debuff from all allies at once and follows up with immunity for 2 turns, wiping out stacked poisons, burns, and bleeds and blocking the next wave before it can land. Crowd-control and lockdown comps: His full-team cleanse plus 2-turn immunity frees allies from stuns, silence, and slows and prevents fresh control from sticking while immunity holds, keeping the team able to act. Defense-shred burst openers: The all-ally barrier scaled to each target's max Health soaks the opening hit, and the max-Health team heal restores the chip damage, so burst openers that rely on a defense break struggle to convert into a kill. Big-Health bruisers and tanks: Because both his protection and his attack scale off max Health rather than Attack, his support stays effective against beefy frontlines, and his single-target hit also cleanses a debuff off an ally each time he attacks.

› Full Ray guide — kit, builds, stats & the meta web