Rose

Who Counters Rose in Epic Seven?

Ice Ice · Knight · 4★

Rose, a def-scaling barrier provoker support, is a 4★ Ice Knight in Epic Seven. Rose's biggest weakness: her entire value is the Defense barrier, the team Attack buff, and her self-Defense buff. An enemy that steals or dispels those buffs erases her protection and removes the shield she just spent a four-turn cooldown to set up. Below are the heroes and team archetypes that counter Rose in RTA, the matchups where Rose struggles most, and how to draft against Rose.

Best counters to Rose

  • Buff strippers and dispellers — Her entire value is the Defense barrier, the team Attack buff, and her self-Defense buff. An enemy that steals or dispels those buffs erases her protection and removes the shield she just spent a four-turn cooldown to set up.
  • Debuff-duration cutters — Her one piece of control is a single-turn provoke that only triggers above 50% Health; shortening that already-brief duration neutralizes her only way to redirect an enemy.
  • Immunity holders — The provoke she relies on to bait attacks simply does not stick on an enemy under immunity, leaving her with only her support skills and weak Defense-scaled poke.
  • Burst before her cooldowns come back — She has no passive and her shield and team buff sit on four- and five-turn cooldowns, and she is slow, so a fast comp that bursts down a target between her casts beats her single-target protection, which can only cover one ally at a time.

How to beat Rose

  1. Her entire value is the Defense barrier, the team Attack buff, and her self-Defense buff. An enemy that steals or dispels those buffs erases her protection and removes the shield she just spent a four-turn cooldown to set up.
  2. Her one piece of control is a single-turn provoke that only triggers above 50% Health; shortening that already-brief duration neutralizes her only way to redirect an enemy.
  3. The provoke she relies on to bait attacks simply does not stick on an enemy under immunity, leaving her with only her support skills and weak Defense-scaled poke.
  4. She has no passive and her shield and team buff sit on four- and five-turn cooldowns, and she is slow, so a fast comp that bursts down a target between her casts beats her single-target protection, which can only cover one ally at a time.

What Rose counters

  • Single big-hit attackers and bruisers — Her basic-attack provoke locks one chosen enemy into attacking her for a turn, and because her damage and barrier both scale off her own Defense, a high-Defense Rose absorbs that forced hit well and gets even tankier as her Health drops.
  • Debuff-stacking and damage-over-time teams — Shield of Light dispels two debuffs off an ally and layers a barrier on top, so it strips and prevents the kind of stacked poisons, bleeds, and control debuffs those teams rely on landing.
  • Control and lockdown comps that want to silence or stun your carry — She can cleanse two debuffs off the targeted ally each cast and shield them, freeing a stunned, silenced, or controlled teammate and protecting them from the follow-up.
  • Slower enemy openers — Her two support skills both push allied turn meter, and Goddess of Victory tops the whole team's Attack and readiness at once, letting her team take extra turns and act ahead of opponents who would otherwise move first.

Rose counters — FAQ

Who counters Rose in Epic Seven?

Perfumer Byblis, Ruele of Light, Belian and other hard counters counter Rose. Her entire value is the Defense barrier, the team Attack buff, and her self-Defense buff. An enemy that steals or dispels those buffs erases her protection and removes the shield she just spent a four-turn cooldown to set up.

What is Rose weak to?

Buff strippers and dispellers: Her entire value is the Defense barrier, the team Attack buff, and her self-Defense buff. An enemy that steals or dispels those buffs erases her protection and removes the shield she just spent a four-turn cooldown to set up. Debuff-duration cutters: Her one piece of control is a single-turn provoke that only triggers above 50% Health; shortening that already-brief duration neutralizes her only way to redirect an enemy. Immunity holders: The provoke she relies on to bait attacks simply does not stick on an enemy under immunity, leaving her with only her support skills and weak Defense-scaled poke. Burst before her cooldowns come back: She has no passive and her shield and team buff sit on four- and five-turn cooldowns, and she is slow, so a fast comp that bursts down a target between her casts beats her single-target protection, which can only cover one ally at a time.

What does Rose counter?

Single big-hit attackers and bruisers: Her basic-attack provoke locks one chosen enemy into attacking her for a turn, and because her damage and barrier both scale off her own Defense, a high-Defense Rose absorbs that forced hit well and gets even tankier as her Health drops. Debuff-stacking and damage-over-time teams: Shield of Light dispels two debuffs off an ally and layers a barrier on top, so it strips and prevents the kind of stacked poisons, bleeds, and control debuffs those teams rely on landing. Control and lockdown comps that want to silence or stun your carry: She can cleanse two debuffs off the targeted ally each cast and shield them, freeing a stunned, silenced, or controlled teammate and protecting them from the follow-up. Slower enemy openers: Her two support skills both push allied turn meter, and Goddess of Victory tops the whole team's Attack and readiness at once, letting her team take extra turns and act ahead of opponents who would otherwise move first.

› Full Rose guide — kit, builds, stats & the meta web