Tywin, a movement-cc-immune team-def knight, is a 5★ Ice Knight in Epic Seven. Tywin's biggest weakness: his value rests on the Defense up he hands the team and the immunity from his passive; stripping or stealing those buffs removes the protection before it can matter. Below are the heroes and team archetypes that counter Tywin in RTA, the matchups where Tywin struggles most, and how to draft against Tywin.
Enemies that dispel or steal buffs — His value rests on the Defense up he hands the team and the immunity from his passive; stripping or stealing those buffs removes the protection before it can matter.
Cleanse and buff-duration cutters — The Defense down he applies and the immunity he grants are short, 2-turn effects, so an enemy cleanse or a shortener removes his Defense break and ends his immunity early, neutralizing his control.
Foes carrying their own immunity — His main pressure is the Defense down on his attacks; an enemy already under immunity simply refuses it, leaving only his raw HP-scaling hit.
Long cooldowns leave gaps — His team-wide Defense break, ally Defense buff, and the dispel/immunity escort all sit behind 5- and 3-turn cooldowns, so between casts he is just a single-target attacker that can be raced or out-pressured.
How to beat Tywin
His value rests on the Defense up he hands the team and the immunity from his passive; stripping or stealing those buffs removes the protection before it can matter.
The Defense down he applies and the immunity he grants are short, 2-turn effects, so an enemy cleanse or a shortener removes his Defense break and ends his immunity early, neutralizing his control.
His main pressure is the Defense down on his attacks; an enemy already under immunity simply refuses it, leaving only his raw HP-scaling hit.
His team-wide Defense break, ally Defense buff, and the dispel/immunity escort all sit behind 5- and 3-turn cooldowns, so between casts he is just a single-target attacker that can be raced or out-pressured.
Teams that lean on freeze, stun, sleep, or other lock-down to control your line — He is personally immune to debuffs that prevent movement, and his passive reaches into the back row to strip a movement-locked ally clean and shield them with immunity, blunting hard crowd control aimed at your carry.
Stall and debuff-stacking comps that try to bury your team in negative effects — His passive cleanse wipes every debuff off a back-row ally that gets locked down, undoing layered ailments like damage-over-time and other stacked debuffs in one stroke.
High-defense bruisers and tanks — Both his single-target attack and his full-team strike can lower enemy Defense for 2 turns, and his damage grows with his own max Health, so he chews through bulky targets that ignore pure attack-based hitters.
Burst comps trying to blow up your whole team at once — His team-wide skill grants increased Defense to all allies for 2 turns while it lands, softening incoming damage right when an enemy goes for a kill.
Tywin counters — FAQ
Who counters Tywin in Epic Seven?
Rinak, Empyrean Ilynav, Harsetti and other hard counters counter Tywin. His value rests on the Defense up he hands the team and the immunity from his passive; stripping or stealing those buffs removes the protection before it can matter.
What is Tywin weak to?
Enemies that dispel or steal buffs: His value rests on the Defense up he hands the team and the immunity from his passive; stripping or stealing those buffs removes the protection before it can matter. Cleanse and buff-duration cutters: The Defense down he applies and the immunity he grants are short, 2-turn effects, so an enemy cleanse or a shortener removes his Defense break and ends his immunity early, neutralizing his control. Foes carrying their own immunity: His main pressure is the Defense down on his attacks; an enemy already under immunity simply refuses it, leaving only his raw HP-scaling hit. Long cooldowns leave gaps: His team-wide Defense break, ally Defense buff, and the dispel/immunity escort all sit behind 5- and 3-turn cooldowns, so between casts he is just a single-target attacker that can be raced or out-pressured.
What does Tywin counter?
Teams that lean on freeze, stun, sleep, or other lock-down to control your line: He is personally immune to debuffs that prevent movement, and his passive reaches into the back row to strip a movement-locked ally clean and shield them with immunity, blunting hard crowd control aimed at your carry. Stall and debuff-stacking comps that try to bury your team in negative effects: His passive cleanse wipes every debuff off a back-row ally that gets locked down, undoing layered ailments like damage-over-time and other stacked debuffs in one stroke. High-defense bruisers and tanks: Both his single-target attack and his full-team strike can lower enemy Defense for 2 turns, and his damage grows with his own max Health, so he chews through bulky targets that ignore pure attack-based hitters. Burst comps trying to blow up your whole team at once: His team-wide skill grants increased Defense to all allies for 2 turns while it lands, softening incoming damage right when an enemy goes for a kill.