‹ All heroes
55%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
33Games
Current season · Champion+

Tywin is an Ice Knight whose damage scales off his own max Health, letting him double as a bulky frontline bruiser. His basic attack hits one enemy and can lower its Defense for 2 turns, while his cooldown skill strikes the whole enemy team for another Defense break and simultaneously raises every ally's Defense for 2 turns. His passive makes him immune to movement-locking debuffs, and when a back-row ally is hit with such a debuff he dispels all of that ally's debuffs and grants them immunity for 2 turns.

Counters

  • Teams that lean on freeze, stun, sleep, or other lock-down to control your line — He is personally immune to debuffs that prevent movement, and his passive reaches into the back row to strip a movement-locked ally clean and shield them with immunity, blunting hard crowd control aimed at your carry.
  • Stall and debuff-stacking comps that try to bury your team in negative effects — His passive cleanse wipes every debuff off a back-row ally that gets locked down, undoing layered ailments like damage-over-time and other stacked debuffs in one stroke.
  • High-defense bruisers and tanks — Both his single-target attack and his full-team strike can lower enemy Defense for 2 turns, and his damage grows with his own max Health, so he chews through bulky targets that ignore pure attack-based hitters.
  • Burst comps trying to blow up your whole team at once — His team-wide skill grants increased Defense to all allies for 2 turns while it lands, softening incoming damage right when an enemy goes for a kill.

Countered by

  • Enemies that dispel or steal buffs — His value rests on the Defense up he hands the team and the immunity from his passive; stripping or stealing those buffs removes the protection before it can matter.
  • Cleanse and buff-duration cutters — The Defense down he applies and the immunity he grants are short, 2-turn effects, so an enemy cleanse or a shortener removes his Defense break and ends his immunity early, neutralizing his control.
  • Foes carrying their own immunity — His main pressure is the Defense down on his attacks; an enemy already under immunity simply refuses it, leaving only his raw HP-scaling hit.
  • Long cooldowns leave gaps — His team-wide Defense break, ally Defense buff, and the dispel/immunity escort all sit behind 5- and 3-turn cooldowns, so between casts he is just a single-target attacker that can be raced or out-pressured.
Who counters Tywin? — full guide ›

Skills

S1Sword Storm

Attacks the enemy with a sword blast, with a X chance to inflict --decreased Defense-- for 2 turns. Damage dealt increases proportional to the caster's max Health.

Soulburn −10 soulsIncrease effect chance to 100%.
PTatical CommandCD 3

Immune to debuffs which prevent movement. When the ally in the back row has a debuff which prevents movement after being attacked, activates Commanding Shout on the target. Commanding Shout: Dispels all debuffs from the ally and grants immunity for 2 turns.

Immunity
S3All-Out AttackCD 5

Attacks all enemies again after a swordstorm, with a X chance to --decrease Defense-- for 2 turns, and increases Defense of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.

Increase DefenseDecrease Defense

Meta web — the hero's place in the meta

Loading the meta web…

Matchups — from live RTA match data

Preys on

Falls to

Marches with

Boss ArunkaBoss Arunka60%Perfumer ByblisPerfumer Byblis50%