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Amiki is a 3-star Ice Warrior built as a single-target self-sustaining bruiser who gets more dangerous the closer she is to death. Her sword strikes ignore 30% of a target's Defense and cannot land critical hits, and her basic attack can Provoke for one turn while granting a bonus follow-up strike whenever her own Health drops to 30% or less. She keeps herself alive with a skill that grants Immortality and an Attack buff and automatically re-triggers when she would take lethal damage, and her hardest hit penetrates up to 70% of enemy Defense once she is low. Everything she does is aimed at one enemy at a time — she has no area damage and offers no buffs to allies.

Counters

  • Tanky, high-Defense single targets — Her sword always ignores 30% of the target's Defense, rising to 70% penetration once her own Health falls to 30% or less, so armored frontliners she would otherwise struggle to dent take far more damage from her.
  • Burst attackers who try to delete her — Her Immortality and auto-trigger-on-lethal-damage skill lets her survive a hit that should kill her, and once she is low she gains an extra attack and deeper Defense penetration — so opponents banking on a single kill shot end up reviving her threat instead of removing it.
  • Enemies that depend on acting first — Her basic attack can Provoke for a turn, forcing a single target to waste its turn auto-attacking her, which derails control units and slow-charging threats that need their skills off.
  • Foes leaning on damage mitigation — Because her Defense penetration scales up dramatically when she is hurt, opponents relying on reduced incoming damage find that cushion shrinking exactly when she has been pushed low.

Countered by

  • Cleanse and Provoke immunity — Her only crowd control is a one-turn Provoke on her basic; a team that removes debuffs or runs immunity simply ignores it, leaving her with no way to lock down a target.
  • Dispel and buff removal — Her survival hinges on the self-Immortality and Attack buff from her cooldown skill — strip or steal those and she is left a slow Warrior with no safety net and a long wait before she can re-buff.
  • Buff-duration shorteners — Cutting the duration of her Immortality and Attack buffs ends her protection early, opening a window to kill her before she gets value out of the skill.
  • Patient, sustained-damage opponents — She is slow, acts on only one enemy at a time, has no passive, and her self-protection sits on a 9-turn cooldown, so a durable comp that survives her burst and grinds her down outlasts her between her safety windows.

Skills

S1Divine Punishment

Attacks the enemy with a sword, and has a X chance to --provoke-- for 1 turn. Cannot trigger a critical hit, and penetrates the target's Defense by 30%. After attacking, when the caster's Health is 30% or less, grants an extra attack with the same skill.

Provoke
S2Desperate ResolveCD 9

Grants immortality for 1 turn and increased Attack for 2 turns to the caster. Upon receiving lethal damage when the skill is available according to cooldown count, grants the same effects to the caster and fully increases cooldown of this skill.

ImmortalityIncrease Attack
S3Avenger's SwordCD 4

Slash the enemy consecutively to attack. Cannot trigger a critical hit. Penetrates the target's Defense by 30%, and when the caster's Health is 30% or less, penetrates by 70%.

Soulburn −10 soulsIncreases damage dealt.