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Angelica is a 4-star Ice Soul Weaver built as a max-HP-scaling team healer and protector. Her basic attack hits a single enemy with a staff and has a chance to stun for one turn, while her healing scales off her own max Health: a single-target heal on a short cooldown, and a longer-cooldown skill that heals the whole team and grants everyone immunity and a barrier for two turns. The bulkier she is, the harder she heals and shields, making her a durable backline keep-everyone-alive support rather than a damage dealer.

Counters

  • Teams that rely on debuffs and damage-over-time to win — Her team-wide skill grants immunity and a barrier for two turns, blocking incoming poisons, burns, and other debuffs before they land, while her max-HP-scaled heals undo the chip damage that does slip through.
  • Opening burst and assassins trying to delete a target — The barrier she puts on the whole team absorbs the initial spike, and her max-HP-scaled heals top allies back up, so a single-target nuke or first-turn dive struggles to secure the kill.
  • Fragile single-threat enemies she can lock down — Her staff attack has a chance to stun for a turn, denying that enemy its action while her team keeps rolling, which is especially punishing against a lone key carrier.
  • Attrition and grind matchups — Because her healing and barrier strength scale with her own max Health rather than attack, a tanky Angelica out-sustains slow damage races, refreshing the team's health and shields turn after turn.

Countered by

  • Buff strip and dispel — Her protection is built on the immunity and barrier she applies; an enemy that dispels those buffs removes the shield and reopens the team to debuffs and burst before her long cooldown comes back up.
  • Enemy immunity — Her main offensive pressure is the stun on her staff attack, and a foe already carrying immunity simply ignores it, leaving her with no real damage or control.
  • Unhealable debuffs — Her entire value is healing the team off her max Health, so an effect that blocks healing shuts down her core job and lets sustained damage actually stick.
  • Cooldown and stance gaps — Her team-wide heal, immunity, and barrier sit on a long cooldown, so a burst team that times its kill window between casts can blow past the protection while it is unavailable, and she brings no passive to cover the gap.
Who counters Angelica? — full guide ›

Skills

S1Holy Strike

Attacks with a staff, with a X chance to --stun-- for 1 turn.

Stun
S2Origin of LifeCD 2

With the power of healing, recovers Health of the target proportional to the caster’s max Health.

S3Guide of the GoddessCD 5

Recovers Health of all allies and grants immunity and a barrier for 2 turns. Amount recovered and barrier strength increase proportional to the caster's max Health.

ImmunityBarrier / Protect
Soulburn −20 soulsExtends duration of buffs granted by this skill for 2 turns.