Corvus

Who Counters Corvus in Epic Seven?

Fire Fire · Warrior · 4★

Corvus, a indomitable def taunt-warrior, is a 4★ Fire Warrior in Epic Seven. Corvus's biggest weakness: his control hinges entirely on landing stuns; allies who scrub debuffs off the enemy team strip those stuns away and let the locked unit act normally. Below are the heroes and team archetypes that counter Corvus in RTA, the matchups where Corvus struggles most, and how to draft against Corvus.

Best counters to Corvus

  • Cleanse and debuff removal — His control hinges entirely on landing stuns; allies who scrub debuffs off the enemy team strip those stuns away and let the locked unit act normally.
  • Effect immunity and resistance — If the enemy walks in with immunity or out-resists his hits, neither his readiness-driven stun nor his empowered first-skill stun sticks, leaving him with only modest Defense-scaled damage.
  • Self-sustain shutdown — He carries no passive and leans on his own staying power; enemies who block healing keep him from outlasting fights, so a damage race that ignores his stuns can grind him down.
  • Slow, single-skill rotation — His big team-wide push and his self-buff are both on cooldown, so once he has spent his extra turn he is a slow single-target attacker; patient teams can simply wait out his empowered window and act while he is grounded.

How to beat Corvus

  1. His control hinges entirely on landing stuns; allies who scrub debuffs off the enemy team strip those stuns away and let the locked unit act normally.
  2. If the enemy walks in with immunity or out-resists his hits, neither his readiness-driven stun nor his empowered first-skill stun sticks, leaving him with only modest Defense-scaled damage.
  3. He carries no passive and leans on his own staying power; enemies who block healing keep him from outlasting fights, so a damage race that ignores his stuns can grind him down.
  4. His big team-wide push and his self-buff are both on cooldown, so once he has spent his extra turn he is a slow single-target attacker; patient teams can simply wait out his empowered window and act while he is grounded.

What Corvus counters

  • Fast turn-one cleave teams — His team-wide mace strike drags every enemy's Combat Readiness backward and stuns any unit pushed to zero, so he can yank a whole opening burst off its turn before it lands, especially while empowered when that push is doubled.
  • Squishy, fast control units — Once he spends his Fighting Spirit for the extra turn and self-buff, his single-target shove and his readiness push both apply a one-turn stun, letting him lock down a key fast enemy and deny their turn outright.
  • Attackers who feed his momentum — He starts the fight with 50 Fighting Spirit and gains 10 every time he is hit, so teams that focus him only charge his resource faster, letting him pop his self-buff and extra turn sooner and keep his stuns rolling.
  • Debuff-stacking enemies — His first skill can transfer one debuff he is carrying onto the enemy he shoves, so he can offload an affliction back at a foe while also chipping them with Defense-scaled damage.

Corvus counters — FAQ

Who counters Corvus in Epic Seven?

Ruele of Light, Lionheart Cermia, Aram and other hard counters counter Corvus. His control hinges entirely on landing stuns; allies who scrub debuffs off the enemy team strip those stuns away and let the locked unit act normally.

What is Corvus weak to?

Cleanse and debuff removal: His control hinges entirely on landing stuns; allies who scrub debuffs off the enemy team strip those stuns away and let the locked unit act normally. Effect immunity and resistance: If the enemy walks in with immunity or out-resists his hits, neither his readiness-driven stun nor his empowered first-skill stun sticks, leaving him with only modest Defense-scaled damage. Self-sustain shutdown: He carries no passive and leans on his own staying power; enemies who block healing keep him from outlasting fights, so a damage race that ignores his stuns can grind him down. Slow, single-skill rotation: His big team-wide push and his self-buff are both on cooldown, so once he has spent his extra turn he is a slow single-target attacker; patient teams can simply wait out his empowered window and act while he is grounded.

What does Corvus counter?

Fast turn-one cleave teams: His team-wide mace strike drags every enemy's Combat Readiness backward and stuns any unit pushed to zero, so he can yank a whole opening burst off its turn before it lands, especially while empowered when that push is doubled. Squishy, fast control units: Once he spends his Fighting Spirit for the extra turn and self-buff, his single-target shove and his readiness push both apply a one-turn stun, letting him lock down a key fast enemy and deny their turn outright. Attackers who feed his momentum: He starts the fight with 50 Fighting Spirit and gains 10 every time he is hit, so teams that focus him only charge his resource faster, letting him pop his self-buff and extra turn sooner and keep his stuns rolling. Debuff-stacking enemies: His first skill can transfer one debuff he is carrying onto the enemy he shoves, so he can offload an affliction back at a foe while also chipping them with Defense-scaled damage.

› Full Corvus guide — kit, builds, stats & the meta web