Emilia, a cleanser-barrier soulweaver, is a 5★ Ice Soul Weaver in Epic Seven. Emilia's biggest weakness: her protection is one barrier; a hero that steals it, dispels it, or cuts its duration removes her main defensive payoff and exposes the team she was shielding. Below are the heroes and team archetypes that counter Emilia in RTA, the matchups where Emilia struggles most, and how to draft against Emilia.
Enemies that strip or shorten buffs — Her protection is one barrier; a hero that steals it, dispels it, or cuts its duration removes her main defensive payoff and exposes the team she was shielding.
Anti-heal pressure — Her kit leans heavily on healing the lowest-Health ally and her ultimate's recovery, so an effect that makes targets unhealable neutralizes most of what she contributes.
Cooldown windows on her big tools — Her team-wide cleanse, heal, and barrier sits on a five-turn cooldown and her blessing on three, so a foe that bursts during those downtime turns can act before she can re-cleanse or re-shield.
Pure damage races with no debuffs — She brings almost no offense of her own (single-target ice chip only) and much of her toolkit answers debuffs and control; against a straightforward damage rush with nothing to cleanse, her cleansing value is wasted and she can be out-damaged.
How to beat Emilia
Her protection is one barrier; a hero that steals it, dispels it, or cuts its duration removes her main defensive payoff and exposes the team she was shielding.
Her kit leans heavily on healing the lowest-Health ally and her ultimate's recovery, so an effect that makes targets unhealable neutralizes most of what she contributes.
Her team-wide cleanse, heal, and barrier sits on a five-turn cooldown and her blessing on three, so a foe that bursts during those downtime turns can act before she can re-cleanse or re-shield.
She brings almost no offense of her own (single-target ice chip only) and much of her toolkit answers debuffs and control; against a straightforward damage rush with nothing to cleanse, her cleansing value is wasted and she can be out-damaged.
Teams that win by piling on debuffs — Both her blessing and her ultimate strip two debuffs at once, and the ultimate cleanses the whole team, so stacking poison, defense breaks, or other ailments on her allies gets repeatedly wiped before it can matter.
Lockdown and control comps — Her cleanses remove stuns, silences, and other crowd control from allies, freeing them to act, while her turn-pushing on herself and a chosen ally claws back the tempo a control team is trying to steal.
Burst attempts on a single fragile ally — Her HP-scaling barrier and heals absorb incoming spike damage and refill the lowest-Health ally, blunting attempts to snowball by focusing one target.
Slow, attrition-style enemies — By advancing her own and an ally's turn and keeping the team healed and shielded, she lets aggressive allies act more often and out-tempo grindy lineups.
Emilia counters — FAQ
Who counters Emilia in Epic Seven?
Boss Arunka, Frieren, Rinak and other hard counters counter Emilia. Her protection is one barrier; a hero that steals it, dispels it, or cuts its duration removes her main defensive payoff and exposes the team she was shielding.
What is Emilia weak to?
Enemies that strip or shorten buffs: Her protection is one barrier; a hero that steals it, dispels it, or cuts its duration removes her main defensive payoff and exposes the team she was shielding. Anti-heal pressure: Her kit leans heavily on healing the lowest-Health ally and her ultimate's recovery, so an effect that makes targets unhealable neutralizes most of what she contributes. Cooldown windows on her big tools: Her team-wide cleanse, heal, and barrier sits on a five-turn cooldown and her blessing on three, so a foe that bursts during those downtime turns can act before she can re-cleanse or re-shield. Pure damage races with no debuffs: She brings almost no offense of her own (single-target ice chip only) and much of her toolkit answers debuffs and control; against a straightforward damage rush with nothing to cleanse, her cleansing value is wasted and she can be out-damaged.
What does Emilia counter?
Teams that win by piling on debuffs: Both her blessing and her ultimate strip two debuffs at once, and the ultimate cleanses the whole team, so stacking poison, defense breaks, or other ailments on her allies gets repeatedly wiped before it can matter. Lockdown and control comps: Her cleanses remove stuns, silences, and other crowd control from allies, freeing them to act, while her turn-pushing on herself and a chosen ally claws back the tempo a control team is trying to steal. Burst attempts on a single fragile ally: Her HP-scaling barrier and heals absorb incoming spike damage and refill the lowest-Health ally, blunting attempts to snowball by focusing one target. Slow, attrition-style enemies: By advancing her own and an ally's turn and keeping the team healed and shielded, she lets aggressive allies act more often and out-tempo grindy lineups.