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29%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
7Games
Current season · Champion+

Emilia is an Ice Soul Weaver support healer built around max-HP scaling and cleansing rather than damage. Her basic skill chips an enemy with ice while healing the lowest-Health ally, her second skill grants a chosen ally a blessing that dispels two debuffs and pushes their turn forward while also advancing her own turn by 25%, and her third skill dispels two debuffs from the entire team, heals everyone, and shields them with a two-turn barrier whose strength scales with her max Health. She has no passive, so all of her value comes from actively cycling these three skills to keep allies clean, topped up, and shielded.

Counters

  • Teams that win by piling on debuffs — Both her blessing and her ultimate strip two debuffs at once, and the ultimate cleanses the whole team, so stacking poison, defense breaks, or other ailments on her allies gets repeatedly wiped before it can matter.
  • Lockdown and control comps — Her cleanses remove stuns, silences, and other crowd control from allies, freeing them to act, while her turn-pushing on herself and a chosen ally claws back the tempo a control team is trying to steal.
  • Burst attempts on a single fragile ally — Her HP-scaling barrier and heals absorb incoming spike damage and refill the lowest-Health ally, blunting attempts to snowball by focusing one target.
  • Slow, attrition-style enemies — By advancing her own and an ally's turn and keeping the team healed and shielded, she lets aggressive allies act more often and out-tempo grindy lineups.

Countered by

  • Enemies that strip or shorten buffs — Her protection is one barrier; a hero that steals it, dispels it, or cuts its duration removes her main defensive payoff and exposes the team she was shielding.
  • Anti-heal pressure — Her kit leans heavily on healing the lowest-Health ally and her ultimate's recovery, so an effect that makes targets unhealable neutralizes most of what she contributes.
  • Cooldown windows on her big tools — Her team-wide cleanse, heal, and barrier sits on a five-turn cooldown and her blessing on three, so a foe that bursts during those downtime turns can act before she can re-cleanse or re-shield.
  • Pure damage races with no debuffs — She brings almost no offense of her own (single-target ice chip only) and much of her toolkit answers debuffs and control; against a straightforward damage rush with nothing to cleanse, her cleansing value is wasted and she can be out-damaged.
Who counters Emilia? — full guide ›

Skills

S1Huma

Attacks the enemy with ice, before recovering Health of the ally with the lowest Health proportional to the caster’s max Health.

S2Spirit's BlessingCD 3

Grants a blessing to an ally except for the caster, dispelling two debuffs and increasing Combat Readiness by X. Increases Combat Readiness of the caster by 25%.

Soulburn −10 soulsRecovers Health of the target. Amount recovered increases proportional to the caster's max Health.
S3Divine Protection of the Great SpiritCD 5

Uses spiritual arts to dispel two debuffs from all allies, before recovering Health and granting a barrier for 2 turns. Amount recovered and barrier strength increase proportional to the caster's max Health.

Barrier / Protect