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Ezra is a 3-star Earth Thief built around true damage that scales with how many debuffs are already stacked on a target. Her first skill is a single-target sword strike that has a chance to lower the enemy's Attack and deals 1,000 fixed damage for every debuff on the target at end of turn. Her passive grants her Combat Readiness whenever the frontmost ally uses a non-attack skill (once every two turns), letting her cycle turns off a teammate. Her four-turn ultimate hits all enemies, can make them unhealable, block their Combat Readiness gain, and lower their Hit Chance, then adds 1,500 fixed damage per debuff on each target plus bonus damage.

Counters

  • Healer-dependent and lifesteal teams — Her ultimate can make the whole enemy team unhealable for a turn, shutting off recovery from healers, lifesteal, and continuous heals right when she goes for the kill.
  • High-defense or high-Attack bruisers — Her damage is fixed true damage that ignores defense, and her single-target strike can also drop the enemy's Attack, so tanky front-liners take full chip and hit back softer.
  • Stacked or already-debuffed enemies — Both her attacks add 1,000 to 1,500 fixed damage for each debuff on the target, so against a team your debuffers have loaded up she converts those stacks into a large burst of unavoidable damage.
  • Combat Readiness reliant comps — Her ultimate can block enemy Combat Readiness gain and the Hit Chance debuff makes their next attacks likely to miss, stalling fast units, while her own passive feeds her extra turns off a frontline ally's non-attack skill.

Countered by

  • Cleanse and debuff removal — Her whole payoff is debuff-count scaling and the unhealable lock; a cleanser wipes the unhealable, Attack-down, CR-block, and miss effects, collapsing her fixed damage back to a small base hit.
  • Effect resistance and immunity — Every debuff she relies on has only a chance to land and can be resisted or shrugged off by an Immunity buff, so high effect resistance or a pre-applied immunity neuters both her control and her scaling damage.
  • Her four-turn ultimate cooldown — The unhealable wipe and full team hit only come from her ultimate; for four turns after she uses it she is left with just a single-target strike, giving healers a long window to recover.
  • Burst before she can act — As a fragile Thief with no self-protection, defenses, or sustain in her kit, she can be opened on and killed before she sets up her debuffs, and her bonus damage depends on debuffs already existing on the target.

Skills

S1Take This!

Attacks the enemy with a sword, with a X chance to --decrease Attack-- for 1 turn. A successful attack deals 1,000 fixed damage for each debuff inflicted on the target at the end of the turn.

Decrease Attack
Soulburn −10 soulsIncreases effect chance to 100%.
PSlayer's BondCD 2

When the foremost ally uses a non-attack skill, increase Combat Readiness of the caster by X. Can only be activated once every 2 turns.

S3Leave Me AloneCD 4

Attacks all enemies by wielding a sword, with a X chance to make them --unhealable--, --restrict--, and --decrease Hit Chance-- for 1 turn. A successful attack deals 1,500 fixed damage for each debuff inflicted on the target at the end of the turn.

UnhealableCR Gain BlockMiss Chance Up