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56%Win rate
1.0%Pick rate
0.1%Ban rate
1%Pick + ban
7,152Games
Current season · Champion+

Young Senya is a slow Earth Soul Weaver built around her Fighting Spirit passive and team support. Her basic attack hits one enemy, calls a Dual Attack from a random ally, and pushes her own turn meter, while her S3 stops to cleanse every debuff from all allies, grant 2 turns of continuous healing, and push the team's turn gauge on a 5-turn cooldown. Her passive stockpiles Fighting Spirit (gaining a chunk at battle start, more when her foremost ally is Earth, and 20 each time she is attacked), and when it fills she cleanses her own debuffs and unleashes Help! Help!: an attack on all enemies that grants her an extra turn and deals bonus damage equal to 15% of her own and her front ally's max HP. She also grants a Special Friendship buff to the foremost ally.

Counters

  • Debuff-stacking and damage-over-time teams — Both her S3 and her Fighting Spirit passive cleanse debuffs — S3 wipes every debuff from the whole team while granting continuous healing, and the passive strips her own debuffs the moment her gauge fills. This shrugs off poison and bleed stacks, defense breaks, and other lingering effects that other comps rely on to win the long game.
  • Control and lockdown comps — Her cleanses pull allies out of stuns, silences, and softer crowd control, and because the passive cleanse fires whenever she takes hits and tops off her gauge, attackers trying to keep her team disabled often just feed her the Fighting Spirit she needs to break free and retaliate.
  • Slow or fragile enemy lines that let her charge up — Help! Help! hits all enemies for bonus damage based on max HP and hands her a free extra turn, so once her Fighting Spirit fills she swings the tempo hard. Her S1 also chains a random ally Dual Attack and self turn-meter push, snowballing extra actions against teams that can't end the fight before she detonates.
  • Earth-ally compositions — When the foremost non-self ally is an Earth Hero, she gains 40 extra Fighting Spirit at battle start, charging her retaliation burst far faster and making her especially punishing inside a dedicated Earth team.

Countered by

  • Unhealable application — Her sustain hinges on the continuous healing from S3 and the HP-scaling identity of her kit. Locking the team out of healing neutralizes her best support tool and leaves allies without the recovery she is built to provide.
  • Bursting her before Fighting Spirit fills — Her signature retaliation, the all-enemy Help! Help! with its free extra turn, only triggers once her gauge is full — built from battle start, Earth allies, and being attacked over time. A fast team that simply kills her or her front ally first never lets the payoff come online, and at 102 base speed she rarely acts first.
  • Cooldown windows on her team cleanse — Her full-team cleanse and continuous heal sit on a 5-turn cooldown. Pressuring the team with fresh debuffs or burst during that downtime catches her unable to repeat the wipe, since her only on-demand cleanse otherwise is just for herself.
  • HP-poke and attrition before she retaliates — Help! Help! deals damage scaling off her own and her front ally's max HP, so it rewards her being healthy. Whittling that front pair down lowers the bonus damage of her burst and undercuts the payoff even when it does fire.
Who counters Young Senya? — full guide ›

Skills

S1Oopsie!

Accidentally spills bread to attack the enemy, and triggers a Dual Attack from a random ally, and increases Combat Readiness of the caster by X.

Soulburn −10 soulsCombat Readiness increase effect will be applied to all allies.
PNo Bullying!

At the start of the first battle, gains X Fighting Spirit, and when the foremost ally except for the caster is an Earth elemental Hero, gains 40 additional Fighting Spirit, before granting Special Friendship to the target. After being attacked, gains 20 Fighting Spirit and when Fighting Spirit is full, consumes all to dispel all debuffs from the caster before activating Help! Help!: Attacks all enemies, and grants an extra turn to the caster. A successful attack deals additional damage equivalent to 15% of max Health of the caster and the foremost ally except for the caster.

Special Friendship (Young Senya buff)
S3Snack Time!CD 5

Stops fighting and takes a break, dispelling all debuffs from all allies and increasing Combat Readiness by X. Stops fighting and takes a break, dispelling all debuffs from all allies and granting continuous healing for 2 turns before increasing Combat Readiness by X.

Meta web — the hero's place in the meta

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Top teams proven 3-cores, by win rate

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  • FrierenEstellePerfumer Byblis80%50 games
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  • EstelleNotosPerfumer Byblis77%30 games
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  • NotosSilvertide ChristyPerfumer Byblis64%45 games

Matchups — from live RTA match data

Preys on

SezSez83%Westwind Executioner SchuriWestwind Executioner Schuri82%EligosEligos79%ZenoZeno73%RanRan72%

Falls to

FumyrFumyr21%SetsukaSetsuka35%Perfumer ByblisPerfumer Byblis36%Lone Crescent BellonaLone Crescent Bellona36%Moon Bunny DominielMoon Bunny Dominiel39%

Marches with

FenrisFenris76%Dragon Bride SenyaDragon Bride Senya71%ElviraElvira70%Unbound Knight ArowellUnbound Knight Arowell68%Perfumer ByblisPerfumer Byblis66%