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Falconer Kluri is a 3-star Earth Knight built as a single-target controller. Her first skill strikes one enemy, scales its damage off her own Defense, and pushes her own Combat Readiness so she acts again sooner. Her passive heals a chunk of her own Health at the start of every turn, letting her self-sustain as a frontline body. Her signature skill (a non-attacking move on a six-turn cooldown) sends her falcon at a single enemy with a chance to dispel all of that enemy's buffs and then provoke them for two turns, and it ignores Effect Resistance so the provoke is hard to resist.

Counters

  • Buff-stacking carries and self-buffers — Her falcon skill can strip every buff off the target before locking it down, so heroes who pile on attack, crit, or defense buffs to snowball lose their whole setup in one move.
  • Single damage-dealer threats — The two-turn provoke forces one chosen enemy to keep attacking Kluri instead of the rest of her team, taming a key attacker or revenge-soul carry while it is locked on her tanky, self-healing body.
  • Effect-resistance-stacked targets — Because the falcon skill ignores Effect Resistance, enemies who rely on high resistance to shrug off control still eat the provoke, so resist-heavy bruisers cannot dodge being taunted.
  • Defense-down and squishy openers — She opens fast thanks to her self combat-readiness push and applies defense reduction, softening the enemy front line and helping her allies punch through early.

Countered by

  • Cleansers and effect immunity — A teammate cleanse on the provoked target, or an immunity buff applied before her falcon lands, removes or blocks the provoke entirely and frees the enemy to keep attacking her allies.
  • Enemy buff strippers — Her own self-heal and any protective buff she carries can be dispelled off her, stripping the sustain that keeps her alive as a taunt body.
  • Long cooldown on her control — The provoke-and-dispel sits on a six-turn cooldown, so once it is used she has a long window where she can only chip with her weak single-target hit and cannot lock anyone down again.
  • Anti-heal pressure — Her survival leans on the turn-start self-heal; an unhealable debuff shuts that recovery off and lets focused damage break through her defensive frame.

Skills

S1Light Step

Strikes in the direction of the enemy, increasing Combat Readiness of the caster by X. Damage dealt increases proportional to the caster's Defense.

PMagic Resist

Recovers X Health of the caster at the beginning of every turn.

S3Fluri, Attack!CD 6

Fluri flies towards the enemy, with a X chance to dispel all buffs, before a X chance to --provoke-- the enemy for 2 turns.

Provoke
Soulburn −20 soulsIgnores Effect Resistance.