Skills
Attacks the enemy, inflicting up to 10% injuries and recovering the caster's Health. A successful attack always results in a critical hit. Amount recovered and damage dealt increase proportional to the caster's max Health. When it is not the caster's turn, damage dealt and injuries are doubled. After attacking, when Fighting Spirit is full, consumes all Fighting Spirit to activate Wind of Protection. Wind of Protection (Acquire 10 Soul): Grants a barrier (proportional to the caster's max Health) to all allies for 2 turns, and increases Combat Readiness of the caster by 35%.
At the start of the first battle, gains 50 Fighting Spirit. Grants X damage sharing from the damage received by the ally. After an ally except for the caster is attacked, when the damage suffered is 20% or more of max Health, dispels all debuffs and counterattacks. Cannot be triggered by extra attacks or counterattacks.
Attacks the enemy with a shield, inflicting up to 20% injuries. Penetrates the target's Defense by 50%. A successful attack always results in a critical hit. Amount recovered and damage dealt increase proportional to the caster's max Health.
Matchups — from live RTA match data
Preys on
Falls to
Marches with
