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57%Win rate
15%Pick rate
2%Ban rate
17%Pick + ban
108,611Games
Current season · Champion+

Estelle is an Earth Knight built as a defensive tank who protects her team while grinding the enemy down with permanent max-Health reduction. Her single-target hits always land as critical hits and scale off her own max Health, healing her as they inflict Injuries (up to 10% on her basic attack, doubled when it isn't her turn, and up to 20% on her shield strike, which also ignores 50% of the target's Defense). She soaks damage for the team through damage sharing, and whenever an ally is hit for 20% or more of their max Health she cleanses all their debuffs and counterattacks. As she fights she builds Fighting Spirit; once full she spends it to barrier the whole team for 2 turns and push her own Combat Readiness by 35%.

Counters

  • High-health and tanky targets — Her Injuries permanently shave off a percentage of the target's max Health, and her damage scales off her own max HP rather than Attack, so beefy frontliners that other attackers struggle to dent still erode steadily under her. The defense-piercing shield strike ignores half their Defense on top.
  • Burst attackers and divers trying to kill an ally — Damage sharing routes part of an ally's incoming hit onto Estelle, and any blow that lands for 20% or more of an ally's max Health triggers her to cleanse that ally's debuffs and counterattack, punishing single-target assassins and turning their opening swing against them.
  • Debuff-stacking and control teams — Her passive automatically wipes all debuffs off an ally the moment they take a heavy hit, and the team-wide barrier she grants when Fighting Spirit fills blunts follow-up pressure, undercutting comps that rely on piling on damage-over-time, stuns, or stacked ailments.
  • Slow grind matchups where she outlasts — Self-healing tied to her max Health, guaranteed critical hits, and the recurring team barrier let her win long fights of attrition, while her off-turn doubled Injuries keep chipping the enemy even between her own turns.

Countered by

  • Heal-blocking effects — A core of her durability is the self-healing baked into every attack; an enemy that makes her unable to be healed strips that sustain away and lets burst overwhelm her.
  • Dispels and barrier removal — Her signature payoff is the 2-turn team barrier she spends full Fighting Spirit on; an opponent who strips buffs erases that protection from the whole team right after she commits it.
  • Counter denial — Much of her threat comes from the counterattack she fires when an ally is hit hard; effects that block or prevent counters neutralize that retaliation and let attackers strike her allies for free.
  • Ignoring her and racing the kill — She is slow, leans on single-target damage, and her best shield strike sits on a 4-turn cooldown, so fast teams that bypass her tank wall and burst a fragile ally before damage sharing and her counter can matter simply outrun her protection.
Who counters Estelle? — full guide ›

Skills

S1

Attacks the enemy, inflicting up to 10% injuries and recovering the caster's Health. A successful attack always results in a critical hit. Amount recovered and damage dealt increase proportional to the caster's max Health. When it is not the caster's turn, damage dealt and injuries are doubled. After attacking, when Fighting Spirit is full, consumes all Fighting Spirit to activate Wind of Protection. Wind of Protection (Acquire 10 Soul): Grants a barrier (proportional to the caster's max Health) to all allies for 2 turns, and increases Combat Readiness of the caster by 35%.

Barrier / Protect
PProtective Nature

At the start of the first battle, gains 50 Fighting Spirit. Grants X damage sharing from the damage received by the ally. After an ally except for the caster is attacked, when the damage suffered is 20% or more of max Health, dispels all debuffs and counterattacks. Cannot be triggered by extra attacks or counterattacks.

S3Dazzling StrikeCD 4

Attacks the enemy with a shield, inflicting up to 20% injuries. Penetrates the target's Defense by 50%. A successful attack always results in a critical hit. Amount recovered and damage dealt increase proportional to the caster's max Health.

Meta web — the hero's place in the meta

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