Fighter Maya, a provoke finisher knight, is a 4★ Light Knight in Epic Seven. Fighter Maya's biggest weakness: her whole engine leans on the bonus Defense from Reclaim; an enemy that dispels, steals, or shortens that Defense buff guts both her survivability and her Defense-based damage. Below are the heroes and team archetypes that counter Fighter Maya in RTA, the matchups where Fighter Maya struggles most, and how to draft against Fighter Maya.
Buff strip and buff steal — Her whole engine leans on the bonus Defense from Reclaim; an enemy that dispels, steals, or shortens that Defense buff guts both her survivability and her Defense-based damage.
Immunity and cleanse on the enemy team — Her main control is the provoke from Strike of Provocation; an immunity buff blocks it outright and a cleanse wipes it off, freeing the target she was trying to lock down.
Targets she cannot finish in time — Finishing Attack sits on a five-turn cooldown and only gets its 300% bonus below 30% Health, so against heavy healers or shields that keep targets topped up she struggles to ever reach execute range or re-fire.
Wide pressure that ignores one provoke — She hits and provokes only a single enemy at a time and is slow, so a fast team applying broad pressure can simply work around the one locked target and outpace her turns.
How to beat Fighter Maya
Her whole engine leans on the bonus Defense from Reclaim; an enemy that dispels, steals, or shortens that Defense buff guts both her survivability and her Defense-based damage.
Her main control is the provoke from Strike of Provocation; an immunity buff blocks it outright and a cleanse wipes it off, freeing the target she was trying to lock down.
Finishing Attack sits on a five-turn cooldown and only gets its 300% bonus below 30% Health, so against heavy healers or shields that keep targets topped up she struggles to ever reach execute range or re-fire.
She hits and provokes only a single enemy at a time and is slow, so a fast team applying broad pressure can simply work around the one locked target and outpace her turns.
Squishy back-line damage dealers she can pin down — Strike of Provocation has a 75% chance to provoke one enemy for a turn, forcing a dangerous attacker to waste its action swinging at her instead of hitting your team.
Low-Health targets trying to survive on a sliver — Finishing Attack does 300% extra damage once a target drops to 30% Health or less, so anyone she can push into execute range gets deleted, and a kill refunds her turn to keep the snowball going.
Debuff-heavy and disabling enemies — Her Reclaim passive cleanses a debuff off herself and adds Defense whenever she is struck, shrugging off things like defense reduction, damage-over-time, silence, and milder crowd control that would otherwise neutralize her.
Attackers who depend on her dying — Her damage scales off her own Defense and Reclaim keeps stacking that Defense as she takes hits, so the harder enemies focus her, the tankier and harder-hitting she becomes.
Fighter Maya counters — FAQ
Who counters Fighter Maya in Epic Seven?
Lady of the Scales, Perfumer Byblis, Ruele of Light and other hard counters counter Fighter Maya. Her whole engine leans on the bonus Defense from Reclaim; an enemy that dispels, steals, or shortens that Defense buff guts both her survivability and her Defense-based damage.
What is Fighter Maya weak to?
Buff strip and buff steal: Her whole engine leans on the bonus Defense from Reclaim; an enemy that dispels, steals, or shortens that Defense buff guts both her survivability and her Defense-based damage. Immunity and cleanse on the enemy team: Her main control is the provoke from Strike of Provocation; an immunity buff blocks it outright and a cleanse wipes it off, freeing the target she was trying to lock down. Targets she cannot finish in time: Finishing Attack sits on a five-turn cooldown and only gets its 300% bonus below 30% Health, so against heavy healers or shields that keep targets topped up she struggles to ever reach execute range or re-fire. Wide pressure that ignores one provoke: She hits and provokes only a single enemy at a time and is slow, so a fast team applying broad pressure can simply work around the one locked target and outpace her turns.
What does Fighter Maya counter?
Squishy back-line damage dealers she can pin down: Strike of Provocation has a 75% chance to provoke one enemy for a turn, forcing a dangerous attacker to waste its action swinging at her instead of hitting your team. Low-Health targets trying to survive on a sliver: Finishing Attack does 300% extra damage once a target drops to 30% Health or less, so anyone she can push into execute range gets deleted, and a kill refunds her turn to keep the snowball going. Debuff-heavy and disabling enemies: Her Reclaim passive cleanses a debuff off herself and adds Defense whenever she is struck, shrugging off things like defense reduction, damage-over-time, silence, and milder crowd control that would otherwise neutralize her. Attackers who depend on her dying: Her damage scales off her own Defense and Reclaim keeps stacking that Defense as she takes hits, so the harder enemies focus her, the tankier and harder-hitting she becomes.