‹ All heroes

Fighter Maya is a 4-star Light Knight built around defensive bruising and single-target lockdown. Her basic Strike of Provocation hits one enemy with a 75% chance to provoke them for a turn and deals more damage the higher her own Defense. Her passive Reclaim triggers when she is attacked, cleansing one debuff off herself and granting her increased Defense for two turns, so she stays sticky and clean while soaking hits. Her five-turn Finishing Attack is a Defense-scaling single-target nuke that deals 300% extra damage to targets at 30% Health or below and grants her an extra turn whenever it lands a kill, letting her chain executions.

Counters

  • Squishy back-line damage dealers she can pin down — Strike of Provocation has a 75% chance to provoke one enemy for a turn, forcing a dangerous attacker to waste its action swinging at her instead of hitting your team.
  • Low-Health targets trying to survive on a sliver — Finishing Attack does 300% extra damage once a target drops to 30% Health or less, so anyone she can push into execute range gets deleted, and a kill refunds her turn to keep the snowball going.
  • Debuff-heavy and disabling enemies — Her Reclaim passive cleanses a debuff off herself and adds Defense whenever she is struck, shrugging off things like defense reduction, damage-over-time, silence, and milder crowd control that would otherwise neutralize her.
  • Attackers who depend on her dying — Her damage scales off her own Defense and Reclaim keeps stacking that Defense as she takes hits, so the harder enemies focus her, the tankier and harder-hitting she becomes.

Countered by

  • Buff strip and buff steal — Her whole engine leans on the bonus Defense from Reclaim; an enemy that dispels, steals, or shortens that Defense buff guts both her survivability and her Defense-based damage.
  • Immunity and cleanse on the enemy team — Her main control is the provoke from Strike of Provocation; an immunity buff blocks it outright and a cleanse wipes it off, freeing the target she was trying to lock down.
  • Targets she cannot finish in time — Finishing Attack sits on a five-turn cooldown and only gets its 300% bonus below 30% Health, so against heavy healers or shields that keep targets topped up she struggles to ever reach execute range or re-fire.
  • Wide pressure that ignores one provoke — She hits and provokes only a single enemy at a time and is slow, so a fast team applying broad pressure can simply work around the one locked target and outpace her turns.
Who counters Fighter Maya? — full guide ›

Skills

S1Strike of Provocation

Attacks with a blunt weapon, with a 75% chance to --provoke-- for 1 turn. Damage dealt increases proportional to the caster's Defense.

Provoke
Soulburn −10 soulsProvoke chance increases to 100%.
PReclaimCD 1

After being attacked, has a X chance to dispel one debuff and grant increased Defense for 2 turns.

Increase Defense
S3Finishing AttackCD 5

Attacks the target with a powerful smash, and when the target’s Health is 30% or less, increases damage dealt by 300%. Damage dealt increases proportional to the caster’s Defense. When an enemy is defeated, grants an extra turn.