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Juni is a 3-star Fire Warrior who plays as a back-line bodyguard and disruptor. Her passive takes a share of the damage aimed at the ally in the back row (only the strongest damage-share effect applies if stacked), builds Fighting Spirit, and reacts to enemy revives by gaining 40 Fighting Spirit and granting herself perception for 2 turns. Her basic club attack has a chance to dispel one enemy buff, jumping to a guaranteed strip while she holds perception. Her AoE club swing hits all enemies with a chance each to lower Defense and make them unable to be buffed for 2 turns.

Counters

  • Buff-stacking and shield-reliant teams — Her AoE swing can make every enemy unable to be buffed for 2 turns, while her basic attack dispels a buff and becomes a guaranteed strip once she has perception, tearing down attack buffs, barriers, and revive setups before they pay off.
  • Revive and immortality teams — Her passive specifically reacts to an enemy reviving by granting her 40 Fighting Spirit and perception for 2 turns, turning her into a guaranteed buff-stripper that can immediately peel off the protective buffs an just-revived unit relies on.
  • Burst assassins targeting the back line — She redirects a portion of damage taken by the back-row ally onto herself, soaking the hit meant for a fragile carry and blunting single-target dive damage.
  • Tanky defensive walls — Her AoE swing has a chance to lower the Defense of all enemies, chipping away at high-Defense bruisers and making them easier for her team to break through.

Countered by

  • Cleansers — Her main pressure is the chance-based Defense down and unbuffable from her AoE swing; an ally cleanse simply removes those debuffs, freeing the enemy team to be buffed again and nullifying her disruption.
  • Immunity grantors — If enemies enter the fight under immunity, her Defense-down and unbuffable debuffs are blocked outright, leaving her with only the single-buff dispel from her basic attack.
  • Reliance on perception for her strip — Her guaranteed buff dispel only happens while she holds perception; without it her strip is just a chance, and the perception she gains from an enemy revive is gated to once every 2 turns, so a foe that never revives leaves her dispel unreliable.
  • Low base power as a 3-star — With modest stats and chance-based debuffs that can whiff, she lacks the throughput to kill on her own and leans on teammates to convert the openings she creates.

Skills

S1Violent Beating

Attacks the enemy with a club and has a X chance to dispel one buff. When the caster has perception, increases effect chance to 100%.

Soulburn −10 soulsIncreases effect chance to 100% and dispels two buffs from the target.
PWicked InstinctCD 2

At the start of the first battle, gains 20 Fighting Spirit. The caster receives X of the damage suffered by the ally in the back row in their place. When more than one damage sharing effect is granted, only the strongest effect is applied. When an enemy revives, gains 40 Fighting Spirit and grants perception to the caster for 2 turns. The effect upon an enemy's revival can only be activated once every 2 turns.

Perception (detection stance)
S3Club Swing

Attacks all enemies by swinging a club and has a X chance each to --decrease Defense-- and make then --unable to be buffed-- for 2 turns.

Decrease DefenseUnbuffable