Kane

Who Counters Kane in Epic Seven?

Fire Fire · Warrior · 5★ · 65% RTA win rate

Kane, a enraged extra-attack lifesteal bleeder, is a 5★ Fire Warrior in Epic Seven. Kane's biggest weakness: dispel, buff steal, and shorter-buff-duration effects can remove his self Attack buff and — most critically — his immortality and vampirism, erasing his survival window; his Rage, however, is undispellable and can not be stripped. Below are the heroes and team archetypes that counter Kane in RTA, the matchups where Kane struggles most, and how to draft against Kane.

Best counters to Kane

  • Buff strip and theft — Dispel, buff steal, and shorter-buff-duration effects can remove his self Attack buff and — most critically — his immortality and vampirism, erasing his survival window; his Rage, however, is undispellable and can not be stripped.
  • Damage-over-time immunity — An Immunity buff on the enemy blocks his Bleed entirely, and since that Bleed is the only debuff his own kit applies it also starves the debuff-count scaling on his nuke.
  • Anti-heal effects — Unhealable shuts down the vampirism that keeps him alive after his immortality lapses, so blocking healing collapses his sustain even after he survives the lethal hit.
  • Cooldown and rage denial — His big nuke sits on a 4-turn cooldown and his AoE only appears while enraged, so foes who avoid stacking debuffs deny his rage build-up, and his lethal-damage save only returns every several turns, leaving openings between procs.

How to beat Kane

  1. Dispel, buff steal, and shorter-buff-duration effects can remove his self Attack buff and — most critically — his immortality and vampirism, erasing his survival window; his Rage, however, is undispellable and can not be stripped.
  2. An Immunity buff on the enemy blocks his Bleed entirely, and since that Bleed is the only debuff his own kit applies it also starves the debuff-count scaling on his nuke.
  3. Unhealable shuts down the vampirism that keeps him alive after his immortality lapses, so blocking healing collapses his sustain even after he survives the lethal hit.
  4. His big nuke sits on a 4-turn cooldown and his AoE only appears while enraged, so foes who avoid stacking debuffs deny his rage build-up, and his lethal-damage save only returns every several turns, leaving openings between procs.

What Kane counters

  • Teams that load enemies with debuffs — Feast of Predation deals more damage the more debuffs sit on the target, so against an already-debuffed enemy his single-target nuke spikes hard, and his passive also feeds his rage meter every time an ally hits a debuffed foe.
  • Burst assassins trying to delete him — His passive lets him survive a killing blow by gaining immortality plus vampirism for a turn, so a single big nuke that should end him instead leaves him alive, healing back, and ready to swing.
  • Grouped, low-resistance lineups — Once enraged, his hammer adds a ground slam that hits the whole enemy team with Bleed, and because that Bleed ignores Effect Resistance even high-resist foes cannot shrug it off.
  • Slower, attrition-style enemies — He self-pushes 15% Combat Readiness on his basic, lifesteals through the vampirism on his passive, and stacks his own Attack buff, letting him out-pace and out-sustain teams that try to grind him down.

Kane counters — FAQ

Who counters Kane in Epic Seven?

Hecate, Bystander Hwayoung, Veronica and other hard counters counter Kane. Dispel, buff steal, and shorter-buff-duration effects can remove his self Attack buff and — most critically — his immortality and vampirism, erasing his survival window; his Rage, however, is undispellable and can not be stripped.

What is Kane weak to?

Buff strip and theft: Dispel, buff steal, and shorter-buff-duration effects can remove his self Attack buff and — most critically — his immortality and vampirism, erasing his survival window; his Rage, however, is undispellable and can not be stripped. Damage-over-time immunity: An Immunity buff on the enemy blocks his Bleed entirely, and since that Bleed is the only debuff his own kit applies it also starves the debuff-count scaling on his nuke. Anti-heal effects: Unhealable shuts down the vampirism that keeps him alive after his immortality lapses, so blocking healing collapses his sustain even after he survives the lethal hit. Cooldown and rage denial: His big nuke sits on a 4-turn cooldown and his AoE only appears while enraged, so foes who avoid stacking debuffs deny his rage build-up, and his lethal-damage save only returns every several turns, leaving openings between procs.

What does Kane counter?

Teams that load enemies with debuffs: Feast of Predation deals more damage the more debuffs sit on the target, so against an already-debuffed enemy his single-target nuke spikes hard, and his passive also feeds his rage meter every time an ally hits a debuffed foe. Burst assassins trying to delete him: His passive lets him survive a killing blow by gaining immortality plus vampirism for a turn, so a single big nuke that should end him instead leaves him alive, healing back, and ready to swing. Grouped, low-resistance lineups: Once enraged, his hammer adds a ground slam that hits the whole enemy team with Bleed, and because that Bleed ignores Effect Resistance even high-resist foes cannot shrug it off. Slower, attrition-style enemies: He self-pushes 15% Combat Readiness on his basic, lifesteals through the vampirism on his passive, and stacks his own Attack buff, letting him out-pace and out-sustain teams that try to grind him down.

› Full Kane guide — kit, builds, stats & the meta web