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Kikirat v2 is a 3-star Light Knight defensive bruiser whose damage scales off his own Defense. His basic gatling attack hits one enemy and has a chance to strip a buff, his passive permanently raises his Defense after attacking (stacking up to 5 times), and his three-turn skill fires on all enemies with a chance to lower their Hit Chance for a turn before he counterattacks for two turns. He grows tankier and harder-hitting the longer a fight goes, punishing attackers with retaliation while chipping away enemy buffs and accuracy.

Counters

  • Buff-stacking and shielded enemies — His single-target attack can dispel a buff, and his core kit answers teams that lean on barriers and stacked buffs by stripping the protection they depend on.
  • Auto-attacking and on-attack damage dealers — His skill grants him a counterattack for two turns, so enemies that keep swinging at him take retaliation damage back while he hardly cares about the hits thanks to his ramping Defense.
  • Survival-reliant tanks and immortal sustain teams — Stripping buffs cuts into the protective effects that immortal-style and invincible setups rely on to stay alive, removing the safety net they need.
  • Accuracy-dependent attackers — His all-target skill can lower enemy Hit Chance for a turn, causing their attacks to miss and blunting their next move.

Countered by

  • Effect resistance and immunity — If enemies hold Immunity, his buff-strip and his miss-chance debuff simply fail to land, neutralizing the disruptive half of his kit.
  • Cleanse and buff support — Allied cleansers wipe the miss-chance he applies, and steady re-buffing refills whatever he dispels, so his disruption is undone as fast as he creates it.
  • Counter-denial and burst that ignores retaliation — His main threat is the two-turn counterattack window; enemies that block counterattacks, or that simply burst him down before he can stack Defense, sidestep his retaliation entirely.
  • Slow, cooldown-gated, low base damage — He is a slow unit whose all-target hit and counter stance sit on a three-turn cooldown, and as a 3-star his Defense-scaled damage is modest, so faster teams act first and out-pace his ramp.

Skills

S1Auto-Fire

Attacks with a gatling gun, with a X chance to dispel one buff. Damage dealt increases proportional to the caster's Defense.

PDefense Mode

Increases Defense of the caster by X after attacking. Effect can only stack up to 5 times.

S3Cleaning ModeCD 3

Fires indiscriminately at all enemies, with a X chance to --decrease Hit Chance-- for 1 turn, before triggering counterattacks from the caster for 2 turns. Damage dealt increases proportional to the caster's Defense.

CounterattackMiss Chance Up
Soulburn −10 soulsIncreases damage dealt.