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56%Win rate
5%Pick rate
21%Ban rate
26%Pick + ban
36,683Games
Current season · Champion+

Harsetti is a 5-star Dark Mage built around speed control and buff denial whose damage scales with her own max Health. Her passive, the Law of Skuggiheim, locks her own Speed and caps every other hero at 90% of it while cancelling all Combat Readiness boosts on her turn, so in PvP she effectively guarantees she moves first and denies enemy turn-cycling. Her basic attack hits one target with a chance at Defense Down, then on her turn fires En Passant to strike all enemies with a 60% Attack Down, while her cooldown skill Checkmate hits the whole team, ignores Defense, strips two turns of buff duration, and can make targets Unbuffable for two turns, dealing extra damage when her Focus is full.

Counters

  • Fast enemies and Combat Readiness manipulators — Her passive caps every other hero's Speed at 90% of her own and ignores all Combat Readiness increase effects on her turn, so speed-stackers and CR-pushers can't out-cycle or get ahead of her in PvP.
  • Buff-dependent teams and stackers — Checkmate shaves two turns off enemy buff durations and can inflict Unbuffable, shutting down comps that rely on stacking or maintaining buffs to function.
  • Defense-heavy and damage-reduction walls — Checkmate penetrates Defense outright and her En Passant applies Attack Down team-wide, so bulky frontliners leaning on high Defense and mitigation still take her HP-scaled damage.
  • Tanky bruisers — All her damage scales with her own max Health rather than Attack, letting her build durable while still threatening the whole enemy team with En Passant and Checkmate.

Countered by

  • Cleansers — Her pressure depends on the debuffs she lands — Defense Down, Attack Down, and especially Unbuffable. An ally cleanse removes those debuffs and undoes her buff-lock setup.
  • Immunity providers — Immunity granted before she acts blocks her Defense Down, Attack Down, and Unbuffable from landing, neutering her debuff and buff-denial game entirely.
  • Burst before her cooldown is up — Checkmate's strongest effects sit on a 5-turn cooldown and want full Focus, so between casts she leans on her basic attack and can be raced down by a team that opens harder than she sets up.
Who counters Harsetti? — full guide ›

Draft-warping mechanic

  • Harsetti shuts off counterattacks — a counterattack pick loses its engine against this team.

Skills

S1Gambit

Attacks the enemy, with a X chance to --decrease Defense-- for 1 turn. When it is the caster's turn, uses En Passant as an extra attack. Damage dealt increases proportional to the caster's max Health. En Passant: Attacks all enemies, with a 60% chance to --decrease Attack-- for 1 turn. Damage dealt increases proportional to the caster's max Health.

Decrease DefenseDecrease Attack
Soulburn −10 soulsEffect Chance of Gambit increases to 100%, and decreases Defense for 2 turns.
PThe Law of Skuggiheim

At the start of battle, Speed of the caster is fixed going forward, and Speed of all Heroes except for the caster is limited to a maximum of 90% of the caster's Speed. On the caster's turn, Combat Readiness increase effects of all Heroes is not applied. The Law of Skuggiheim only applies to PvP.

S3CheckmateCD 5

Attacks all enemies, decreasing buff durations by 2 turns and a X chance to inflict --unable to be buffed-- for 2 turns. Penetrates the target's Defense. When Focus is full, consumes it all, increasing damage dealt. Damage dealt increases proportional to the caster's max Health.

Unbuffable

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

Preys on

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Falls to

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Marches with

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