Maya, a defense-scaling stun knight, is a 4★ Fire Knight in Epic Seven. Maya's biggest weakness: immunity blocks her stun, provoke, and Attack-down outright, leaving her with only weak Defense-scaled hits and no control. Below are the heroes and team archetypes that counter Maya in RTA, the matchups where Maya struggles most, and how to draft against Maya.
Enemies under Immunity — Immunity blocks her stun, provoke, and Attack-down outright, leaving her with only weak Defense-scaled hits and no control.
Cleansers and effect-resistance — Her stun and provoke last just one turn and her Attack-down two; a cleanse or high resistance removes them almost immediately, so the lockdown evaporates before it matters.
Buff removal and shortened buffs — Her self-Defense buff from Morale Boost is her main survival tool; stripping it, stealing it, or cutting its duration strips away the bulk her whole kit relies on.
Cooldown-gated, single-target control — Her crowd control on all enemies only comes from a 5-turn ultimate and her real disruption hits one target at a time, so wide threats or burst that races her between cooldowns can simply ignore her.
How to beat Maya
Immunity blocks her stun, provoke, and Attack-down outright, leaving her with only weak Defense-scaled hits and no control.
Her stun and provoke last just one turn and her Attack-down two; a cleanse or high resistance removes them almost immediately, so the lockdown evaporates before it matters.
Her self-Defense buff from Morale Boost is her main survival tool; stripping it, stealing it, or cutting its duration strips away the bulk her whole kit relies on.
Her crowd control on all enemies only comes from a 5-turn ultimate and her real disruption hits one target at a time, so wide threats or burst that races her between cooldowns can simply ignore her.
Fast single attackers she can stun and stall — Both Weakening Blow and Concuss carry a chance to stun the target for a turn, and Concuss also drains 30% of its Combat Readiness, so a key threat can be locked down and pushed back before it acts.
Hard-hitting attackers her ultimate neutralizes — Morale Boost can provoke every enemy for a turn and lower their Attack for two turns, forcing dangerous attackers to swing weakly into her while she raises her own Defense.
Teams that race for the first move — Her stun and the 30% Combat Readiness knockback on Concuss let her interrupt and delay an opening play, stealing tempo from a foe trying to act first.
Attackers her bulk simply outlasts — Because her damage and her Concuss knockback scale with Defense, building her tanky makes her both sturdy and more disruptive, letting her grind down softer attackers without needing offense stats.
Maya counters — FAQ
Who counters Maya in Epic Seven?
Lady of the Scales, Perfumer Byblis, Ruele of Light and other hard counters counter Maya. Immunity blocks her stun, provoke, and Attack-down outright, leaving her with only weak Defense-scaled hits and no control.
What is Maya weak to?
Enemies under Immunity: Immunity blocks her stun, provoke, and Attack-down outright, leaving her with only weak Defense-scaled hits and no control. Cleansers and effect-resistance: Her stun and provoke last just one turn and her Attack-down two; a cleanse or high resistance removes them almost immediately, so the lockdown evaporates before it matters. Buff removal and shortened buffs: Her self-Defense buff from Morale Boost is her main survival tool; stripping it, stealing it, or cutting its duration strips away the bulk her whole kit relies on. Cooldown-gated, single-target control: Her crowd control on all enemies only comes from a 5-turn ultimate and her real disruption hits one target at a time, so wide threats or burst that races her between cooldowns can simply ignore her.
What does Maya counter?
Fast single attackers she can stun and stall: Both Weakening Blow and Concuss carry a chance to stun the target for a turn, and Concuss also drains 30% of its Combat Readiness, so a key threat can be locked down and pushed back before it acts. Hard-hitting attackers her ultimate neutralizes: Morale Boost can provoke every enemy for a turn and lower their Attack for two turns, forcing dangerous attackers to swing weakly into her while she raises her own Defense. Teams that race for the first move: Her stun and the 30% Combat Readiness knockback on Concuss let her interrupt and delay an opening play, stealing tempo from a foe trying to act first. Attackers her bulk simply outlasts: Because her damage and her Concuss knockback scale with Defense, building her tanky makes her both sturdy and more disruptive, letting her grind down softer attackers without needing offense stats.